NotAracham (talk | contribs) (adding infobox) |
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{{Infobox_Building1_Portable |
{{Infobox_Building1_Portable |
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|name=Smokehouse |
|name=Smokehouse |
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|image=[[File: |
|image=[[File:Building_SmokeHouse_T1.png|200px]] |
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|category=Food Production |
|category=Food Production |
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|tier=1 |
|tier=1 |
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}} |
}} |
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|upkeep=None |
|upkeep=None |
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|consumes= 1x {{Icon|Firewood}} + 15x {{Icon|Meat}} or 15x {{Icon|Fish}} |
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|produces= 15x {{Icon|Smoked Meat|MeatSmoked}} or 15x {{Icon|Smoked Fish|FishSmoked}} |
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|occupancy= |
|occupancy= 1 x [[Smoker]] |
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|upgrade_name=N/A |
|upgrade_name=N/A |
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|upgrade_cost=N/A |
|upgrade_cost=N/A |
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|desirability=Very Negative |
|desirability=Very Negative |
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}} |
}} |
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The '''Smokehouse''' is a food preservation building, taking the [[Meat]] and [[Fish]] produced by the [[Hunter Cabin]], [[Fishing Shack]] and [[Barn]] and converting them into their smoked equivalents. |
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This conversion is a significant extension to the life of the foodstuff, taking meat and fish from a base lifespan of 3 and 2 months respectively to a full 24 months for each in their smoked form. This radical extension in food lifespan serves the Settlement well regardless of size and tier, and will remain a fixture even into late-game. |
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== Basic Strategy == |
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As negative-[[Desirability]] buildings, Smokehouses should be placed near meat and fish-producing buildings and away from residential areas to limit travel time and Desirability impacts, though the relatively small radius of effect makes this an easy task to accomplish. |
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'''IMPORTANT NOTE:''' |
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Smokehouse workers by default will try to produce fish and meat in equal measure, and will try to strictly adhere to this 1:1 ratio unless altered. |
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As a result of their adherence, the smokehouse worker will complete a batch of meat, then scour the map and wait as long as necessary for sufficient fish to complete a batch of fish before returning to meat. |
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This waiting behavior can be a source of great inefficiency for smokehouses, so it is recommended to dedicate a smokehouse (using the sliders in the building UI) to either fish or meat, but not both. |
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== Gameplay Updates == |
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{{Navbox Buildings}} |
{{Navbox Buildings}} |
Latest revision as of 15:14, 28 December 2022
The Smokehouse is a food preservation building, taking the Meat and Fish produced by the Hunter Cabin, Fishing Shack and Barn and converting them into their smoked equivalents.
This conversion is a significant extension to the life of the foodstuff, taking meat and fish from a base lifespan of 3 and 2 months respectively to a full 24 months for each in their smoked form. This radical extension in food lifespan serves the Settlement well regardless of size and tier, and will remain a fixture even into late-game.
Basic Strategy
As negative-Desirability buildings, Smokehouses should be placed near meat and fish-producing buildings and away from residential areas to limit travel time and Desirability impacts, though the relatively small radius of effect makes this an easy task to accomplish.
IMPORTANT NOTE:
Smokehouse workers by default will try to produce fish and meat in equal measure, and will try to strictly adhere to this 1:1 ratio unless altered.
As a result of their adherence, the smokehouse worker will complete a batch of meat, then scour the map and wait as long as necessary for sufficient fish to complete a batch of fish before returning to meat.
This waiting behavior can be a source of great inefficiency for smokehouses, so it is recommended to dedicate a smokehouse (using the sliders in the building UI) to either fish or meat, but not both.