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    Farthest Frontier

    Illness and misfortune are commonplace on the frontier, but there are steps any settlement leader can take to help mitigate the worst of these issues.


    The following is a collection of helpful advice and a list of all known maladies and potential methods of avoidance specific to each. Do note, not all maladies may appear in a given playthrough and may not occur at all on lower difficulties.

    General Prevention/Remedies

    • Provide a supply of hide coats to prevent animal-related injuries
    • Avoid sending civilian villagers into uncharted terrain, manual exploration with hunters increases survivability should wildlife be encountered
    • Villagers garrisoned in the Town Center during raider attacks do not get injured and inflict additional damage to nearby hostiles
    • Taking care of general villager needs (adequate water supply, varied food sources, sufficient clothing/shoes, access to shelter in deadly cold winters) mitigates the majority of injury types
    • Maladies left untreated can progress into more serious/less-survivable afflictions, act quickly if no treatment options are available.
    • A supply of Medicinal Roots allows villagers to self-treat Maladies before medical Buildings are available
    • In later game, Medicine provides this same self-treatment ability with greater success.
    • Herbs and Soap help prevent spread of communicable Maladies
    • A Healer's House increases likelihood of survival, though patient space is limited.
    • The Hospital (upgraded Healer's House) provides a larger boost to survival rates and provides more patient capacity

    Maladies List

    Malady Icon Source Spreads? Curable? Avoidance Recommendations
    Food Poisoning Resource gap ?
    • Store food in root cellars
    • Avoid reliance on raw meat/fish
    • Reduce food Spoilage by conversion where possible
    Scurvy Resource gap No
    • Provide a greater variety of food sources (esp. Arborist Fruits and Forager Berries)
    Poisoned Mushrooms Resource gap No
    • Eliminate mushrooms from Forager work zones
    Gout Resource gap No
    • Avoid excessive reliance on Smoked Meat and Fish
    Frostbite Resource gap No
    • Provide Linen Clothing for all villagers
    • Avoid excessive travel times without nearby shelter during winter
    Dehydration Resource gap No
    • Provide sufficient well access to villagers, both near residences and work areas
    Bowel Obstruction Resource gap No
    • Unknown
    Gangrene Injury (progression) No
    • Ensure prompt care for other types of injury
    Broken Bones Injury No
    • Unknown
    Festering Wounds Injury No
    • Avoid raider attacks by using garrison function of Town Center
    • Provide any kind of armor for guards
    Sprained Ankle Injury No
    • Ensure a sufficient supply of Shoes for villagers
    Ratbite Injury No
    • Ensure villagers have access to Hide Coats
    • Use the Rat Catcher building to eliminate and prevent buildup of vermin
    Eagle Attack Injury No
    • Unknown, it is assumed that Hide Coats provide protection
    Foot Wound Injury No
    • Ensure a sufficient supply of Shoes for villagers
    Bee Sting Injury No
    • Unknown, it is assumed that Hide Coats provide protection
    • This is an occupational hazard of Apiary interaction
    Disabled Injury

    (progression)

    No No
    • Results from other forms of injury and disease, especially if left untreated.
    Worms Disease ?
    • Ensure a sufficient supply of Shoes for villagers
    Rabies Disease ?
    • Can result from any animal-inflicted injury
    • Avoid sending unarmed villagers into unexplored areas or areas with known predators
    • Ensure villagers have access to Hide Coats to prevent bites
    Infection Disease

    (progression)

    ?
    • Ensure prompt care for injuries
    Dysentery Disease ?
    Pneumonia Disease

    (progression)

    ?
    • Ensure prompt care for respiratory diseases
    Tetanus Disease No
    Consumption Disease Yes
    Typhoid Disease Yes
    Cholera Disease Yes
    Influenza Disease Yes
    Smallpox Disease Yes
    • Ensure a sufficient supply of soap and herbs
    Bubonic Plague Disease Yes
    • Limit size of rat populations via the Rat Catcher
    • Ensure a sufficient supply of soap and herbs
    Cold Disease Yes
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