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    Farthest Frontier
    Logs
    Item category Resources
    Item Subcategory Raw
    Produced by Laborer, Work Camp, Trading Post
    Cost

    N/A

    Produces

    N/A

    Ingredient for Arrows, Bows, Planks, Firewood
    Used by Fletcher Building, Saw Pit, Firewood Splitter
    Constructs Barn, Sand Pit, Compost Yard, Explorer, Fishing Shack, Forager Shack, Hunter Cabin, Rat Catcher, Root Cellar, Sand Pit, Saw Pit, Shelter, Stockyard, Storehouse, Tannery, Temporary Shelter, Lookout Tower, Town Center, Fence, Fence Gate, Fortified Gate, Palisade Wall, Palisade Gate, Basic Well, Firewood Splitter, Work Camp
    Stored in Stockyard, Trading Post, Storage Cart
    Lifespan (in months) N/A
    Notes This is a primary construction material in the game.


    Logs are one of the two core building materials in the game. The harvesting and management of Logs is fairly critical to a successful game.

    Basic Strategies[edit | edit source]

    New Game[edit | edit source]

    At the start of a new map, the primary method for collecting Logs is to mark trees for collection using the Harvest function in game (default: H key). The Laborers will dutifully collect any items you have manually marked for harvest.

    NOTE: Setting an item to be constructed on top of a tree(s) will result in the Laborers first clearing the construction site before the builders get started. This can save time on construction as the Laborers will take the wood harvested in this manner and deposit it into the construction. This avoids the round trip of them hauling it to a Stockyard only to then bring it back to the construction's site. Avoid running your inventory of Logs to zero. If walls or buildings that use Logs are damaged, you will need Logs to conduct repairs.

    Early Game[edit | edit source]

    When resources and manpower are available, deploying one or more Work Camps is highly advised. These camps can be set to auto harvest any resources (trees & rocks) within the work camps targeted area.

    NOTE: The Work Camp has settings allowing for the control of the ratio of resources harvested. As the resources in a targeted area are depleted, the targeting ring can be moved to a new area. The target area can be anywhere on the map, but be mindful of travel times. It is best to set the Work Camp to only harvest mature trees. This allows immature trees to continue growing yielding more Logs. This will also allow the trees to regrow in that area. Trees take significantly longer to regrow in areas left barren.

    Mid to Late Game[edit | edit source]

    Once a regular income stream is established, trees can be planted anywhere as decoration or to farm. This option is available under the Decorations section of the build menu.

    There are 5 types of trees you can plant: Birch Tree, Maple Tree, Oak Tree, Spruce Tree, Juniper Bush. Of these, the Oak Tree yields the most logs at 7 Logs each when fully mature. The cost for planting any tree is one Gold Ingot and some Labor. This is the easiest and fastest way to generate large quantities of Logs.

    This is especially useful on maps with few trees, such as arid maps.

    NOTE: Planted trees can not be auto harvested by Work Camps. These must be manually targeted using the Harvest function (default: H key).
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