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    Farthest Frontier

    Market: Difference between revisions

    Content added Content deleted
    (Updating infobox on page)
    (visual edit)
    Line 15: Line 15:
    | occupancy = 1 [[Grocer]]<br/> 2 Grocers at Tier 2
    | occupancy = 1 [[Grocer]]<br/> 2 Grocers at Tier 2
    | upgrades_to = Market Square
    | upgrades_to = Market Square
    | upgrade cost = {{InfoboxCost
    | upgrade_cost = {{InfoboxCost
    | planks = 50
    | planks = 50
    | bricks = 50
    | bricks = 50

    Revision as of 00:11, 22 September 2022

    Market
    Category Amenities & Services
    Tier 1
    Prerequisite Saw Pit
    Storehouse
    Size 4x4
    Cost
    planks

    40

    stone

    10

    Upkeep None
    Produced Item Gold
    Occupancy 1 Grocer
    2 Grocers at Tier 2
    Upgrades To Market Square
    Upgrade Cost
    bricks

    50

    gold

    250

    planks

    50

    Desirability Neutral


    The Market is a Tier 1 Amenities & Services Building that generates Income in the form of Gold Ingots and provides Desirability for the player Settlement.

    Markets are critical to the availability of food and other materials to Shelters. Villagers visit the Market for items to store in their Shelter. This reduces travel time for your Villagers. A Market begins by employing a maximum of 1 Grocer, which can be upgraded in later Tiers.


    Market monthly generate 1 Gold (2 Gold after upgrade) from the following building within its radius:

    Basic Strategy

    When placing a Market, it has a workable radius (13 squares from center - 11 tiles from outer market edge) as an area of effect. Each Shelter within this radius increases the monthly Income by <value>. It's best to place a Market as close to as many Shelters as possible, but also leaving room for other Desirability generating Buildings, such as a School, Pub, or Bakery.

    Gameplay Updates

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