This article needs to be updated.2023-08-02)(
NOTE: This article deals with profession assignment specifically. For details on work and workplace mechanics, please review Labor
A Profession is a specialist job held by any Villager.
All professions have a Building to serve as their place of work, with three critical exceptions:
Upon completion of a new workplace Building, villagers from the laborer pool are automatically assigned to an unoccupied workplace slot and thus a specialized profession.
If there are no laborers available to allocate, the occupation slot in the workplace Building will instead have a '+' sign that opens a new interface when clicked, allowing the player to re-assign a villager to this role from another specialized profession.
In addition, some workplaces may have adjustable Occupancy, allowing the player to increase or decrease available workspace slots as needs demand.
A final note, specialized professions do not backfill over time upon the death of an assigned villager. In this case, it is necessary to go to the Profession Management menu (hotkey: P) to assign additional villagers from the laborer pool.
Profession Management Interface[edit | edit source]
Professions[edit | edit source]
|Produces medicine to aid in Villager recovery.
NOTE: Requires basic education to assign.
|Plants designated fruit trees and harvests fruit when available.
Non-arborist Villagers also harvest fruit for personal use.
|Creates armor for use by Military professions.
|Bakes bread at an alarmingly quick rate.
|Creates baskets, increasing carry capacity for all villagers.
|Creates weapons for use by hunters and Military professions.
|Brews beer for use in Pubs.
|Creates bricks for use in buildings and upgrades.
|Work (towards building construction)
|Only the maximum number of potential builders is set through the profession screen.
Laborers are temporarily drafted into this role while building projects are available and are released back to the labor pool when there are no more tasks to do.
|Creates Candles from Wax for Villager consumption.
|Creates Coal for use in primarily Foundries, Brickyards and other tier 3 buildings which take it as an ingredient.
|Converts Milk into Cheese for a significant increase in spoilage lifespan.
|Children do not perform work, but may pursue education if a School is available. (This is not an actual profession.)
|Produces Shoes from pelts, both satisfying villager needs and preventing illnesses.
|Produces barrels, each barrel can reduce Spoilage in certain Storage buildings by extending resource lifespan by 5% per barrel.
|Crop Field, Apiary (does not create workplace slot)
|Works fields and apiaries, harvesting and planting crops, performing field maintenance, and collecting goods from apiaries.
|Pulls fish from bodies of water for consumption or smoking.
|Creates ammunition and ranged weaponry for your Hunters and Military professions.
|Foragers collect raw resources on the map, such as Willow and Blueberries
|Converts Ores into Ingots usable in other production.
|Creates furniture which serves as a luxury Villager good and enables Shelter upgrades.
|Creates glassware which serves as a luxury Villager good, enabling Shelter upgrades. Glassware is also used to create preserves.
|Stocks marketplaces with goods for distribution, stocks in-range Shelters with goods.
NOTE: As of 0.8.0 patch, this profession now works as intended.
|Damage via ranged weaponry
|Utilizes bows/crossbows and arrows towers to aid in Town defense.
|The healer provides healing services to Villagers.
NOTE: Requires basic education to assign.
|Manages cow herds and performs milking and culling tasks.
|Hunts and traps wildlife for Meat, pelts and tallow.
Also serves as unofficial defense against attacking Raiders at no gold cost.
|Harvests Stone and Logs when commanded, also hauls materials between buildings.
|General labor for the player Settlement.
All unassigned villagers that can work join this profession automatically.
|Converts grain into flour for baking bread.
|Extracts raw resources from the respective map nodes.
|Converts waste from Shelters into composted fertilizer that can be used to fertilize Crop Fields.
|Produces pottery, a resource that supplies a villager need and enables a level of upgrades for Shelters.
|Converts fruit, berries, and root vegetables into longer-lasting preserves.
|Works the Pub, producing happiness and selling Beer to villagers.
|Rat Catcher (Profession)
|Rat Catcher (Building)
|Controls and eliminates rodent populations, preventing grain/flour destruction and rodent-based Maladies.
|Converts Logs into Planks, a resource used for construction of several tier 2 and above buildings.
|Converts raw meat and fish into their smoked equivalent, greatly increasing lifespan of the respective foodstuffs.
|Produces Soap, a basic Villager amenity that also reduces spread/likelihood of several communicable disease Maladies.
|Damage via Ranged or Melee weaponry
|Defends your village against attacks from Raiders and Invading Armies. Uses any categories of Armor, ranged and melee weaponry.
|Produces hide coats, used for prevention of animal-related maladies during hunting and wildlife attacks.
|Villagers with basic education
|NOTE: Requires basic education to assign.
|Hauls goods to and from the Trading Post for sale or storage.
|Creates and drives wagons for resource pickup at remote sites.
|Produces linen clothes for your villagers, helping prevent disease and providing resistance against cold weather.
|Firewood Splitter (Building)
|Produces Firewood for Logs, essential for keeping your villagers warm during winter.
|Stone and Logs
|Replaces manual marking of Trees and Stone for harvest, workers will harvest resources available within the work area.
Can be set to only harvest mature trees for sustained output.