×
Create a new article
Write your page title here:
We currently have 230 articles on Farthest Frontier. Type your article name above or create one of the articles listed here!



    Farthest Frontier

    Market: Difference between revisions

    Content deleted Content added
    miraheze:farthestfrontier>Teepo
    Include explicite list of building working with market
    miraheze:farthestfrontier>Teepo
    No edit summary
    Line 6: Line 6:
    | prerequisite = [[Saw Pit]]<br/>[[Storehouse]]
    | prerequisite = [[Saw Pit]]<br/>[[Storehouse]]
    | size = 4x4
    | size = 4x4
    | cost = 40 {{Planks}} 10 {{Stone}}
    | materials = 3 [[Planks]]</br> 10 [[Stone]]
    | materials = 3 [[Planks]]</br> 10 [[Stone]]
    | upkeep = None
    | upkeep = None
    | produced_item = [[Gold Ingots]]
    | produced_item = {{Gold}}
    | occupancy = 1 [[Grocer]]<br/> 2 Grocers at Tier 2
    | occupancy = 1 [[Grocer]]<br/> 2 Grocers at Tier 2
    | upgrades_to = Market - Tier 2
    | upgrades_to = Market - Tier 2
    Line 19: Line 20:




    Market generate gold from the following building within its radius:
    Market monthly generate 1 {{Gold}} (2 {{Gold}} after upgrade) from the following building within its radius:


    * [[Shelter]]
    * [[Shelter]]

    Revision as of 20:43, 19 September 2022

    Market
    Category Amenities & Services
    Tier 1
    Prerequisite Saw Pit
    Storehouse
    Size 4x4
    Cost

    40 Planks 10 Stone

    Upkeep None
    Produced Item Gold
    Occupancy 1 Grocer
    2 Grocers at Tier 2
    Upgrades To Market - Tier 2
    Upgrade Cost

    {{{upgrade_cost}}}

    Desirability Neutral


    The Market is a Tier 1 Amenities & Services Building that generates Income in the form of Gold Ingots and provides Desirability for the player Settlement.

    Markets are critical to the availability of food and other materials to Shelters. Villagers visit the Market for items to store in their Shelter. This reduces travel time for your Villagers. A Market begins by employing a maximum of 1 Grocer, which can be upgraded in later Tiers.


    Market monthly generate 1 Gold (2 Gold after upgrade) from the following building within its radius:

    Basic Strategy

    When placing a Market, it has a workable radius (13 squares from center - 11 tiles from outer market edge) as an area of effect. Each Shelter within this radius increases the monthly Income by <value>. It's best to place a Market as close to as many Shelters as possible, but also leaving room for other Desirability generating Buildings, such as a School, Pub, or Bakery.

    Gameplay Updates

    Cookies help us deliver our services. By using our services, you agree to our use of cookies.
    Cookies help us deliver our services. By using our services, you agree to our use of cookies.