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miraheze:farthestfrontier>Teepo (Include explicite list of building working with market) |
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Markets are critical to the availability of food and other materials to [[Shelter|Shelters]]. [[Villager|Villagers]] visit the Market for items to store in their Shelter. This reduces travel time for your Villagers. A Market begins by employing a maximum of 1 [[Grocer]], which can be upgraded in later Tiers.
Market generate gold from the following building within its radius:
* [[Shelter]]
* [[Hunter Cabin]]
* [[Forager Shack]]
* [[Fishing Shack]]
* [[Barracks]]
* [[Lookout Tower]]
==Basic Strategy==
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Revision as of 12:31, 19 September 2022
Market | |
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Category | Amenities & Services |
Tier | 1 |
Prerequisite | Saw Pit Storehouse |
Size | 4x4 |
Cost |
{{{cost}}} |
Upkeep | None |
Produced Item | Gold Ingots |
Occupancy | 1 Grocer 2 Grocers at Tier 2 |
Upgrades To | Market - Tier 2 |
Upgrade Cost |
{{{upgrade_cost}}} |
Desirability | Neutral |
The Market is a Tier 1 Amenities & Services Building that generates Income in the form of Gold Ingots and provides Desirability for the player Settlement.
Markets are critical to the availability of food and other materials to Shelters. Villagers visit the Market for items to store in their Shelter. This reduces travel time for your Villagers. A Market begins by employing a maximum of 1 Grocer, which can be upgraded in later Tiers.
Market generate gold from the following building within its radius:
Basic Strategy
When placing a Market, it has a workable radius (13 squares from center - 11 tiles from outer market edge) as an area of effect. Each Shelter within this radius increases the monthly Income by <value>. It's best to place a Market as close to as many Shelters as possible, but also leaving room for other Desirability generating Buildings, such as a School, Pub, or Bakery.