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    Farthest Frontier

    Defenses: Difference between revisions

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    <onlyinclude>There are multiple kinds of [[Buildings]], [[Villagers]] and [[Terrain]] (and designs leveraging some/all of these) that can serve as defense against attacking forces (be they animals or people).</onlyinclude>
    <onlyinclude>There are multiple kinds of [[Buildings]], [[Villagers]] and [[Terrain]] (and designs leveraging some/all of these) that can serve as defense against attacking forces (be they animals or people).</onlyinclude>

    == Armor ==

    Considered as either a [[Villager]]'s first line (if they're out exploring) or last line (if they're inside the Settlement and all other defenses have been defeated) of defense are the clothes on their back. Here are how those options compare.

    {| class="wikitable sortable"
    ! Item !! Armor<sup>1</sup> !! Cost !! Source !! Notes
    |-
    | [[Linen Clothes]]
    | {{if2|{{Show|armor|Linen Clothes}}|<mark>0</mark>}}
    | {{if2|{{Show|cost|Linen Clothes}}|<mark>?</mark>}}
    | {{if2|{{Show|Produced by|Linen Clothes}}|<mark>[[Trading Post]], [[Weaver Building]]</mark>}}
    |
    |-
    | [[Hide Coats]]
    | {{if2|{{Show|armor|Hide Coats}}|<mark>?</mark>}}
    | {{if2|{{Show|cost|Hide Coats}}|<mark>?</mark>}}
    | {{if2|{{Show|Produced by|Hide Coats}}|<mark>[[Tannery]], [[Trading Post]]</mark>}}
    |
    |-
    | [[Hauberks]]
    | {{if2|{{Show|armor|Hauberks}}|<mark>?</mark>}}
    | {{if2|{{Show|cost|Hauberks}}|<mark>?</mark>}}
    | {{if2|{{Show|Produced by|Hauberks}}|<mark>[[Armory]], [[Trading Post]]</mark>}}
    | Can only be worn by a [[Guard]] or [[Soldier]].
    |-
    | [[Platemail Armor]]
    | {{if2|{{Show|armor|Platemail Armor}}|<mark>?</mark>}}
    | {{if2|{{Show|cost|Platemail Armor}}|<mark>?</mark>}}
    | {{if2|{{Show|Produced by|Platemail Armor}}|<mark>[[Arsenal]], [[Trading Post]]</mark>}}
    | Can only be worn by a [[Guard]] or [[Soldier]].
    |}
    <sup>1</sup> This is how much an attack's effect on the wearer is reduced.

    == Shield ==

    <mark>This section pending.</mark>


    == Town center ==
    == Town center ==
    Line 20: Line 57:


    {{main|Lookout Tower}}
    {{main|Lookout Tower}}

    <mark>This section pending.</mark>

    == Barracks ==

    {{main|Barracks}}


    <mark>This section pending.</mark>
    <mark>This section pending.</mark>
    Line 66: Line 109:


    <mark>Similar with the palisade gate. Salvaging recovers 6 [[Logs]]. It is unknown if ''upgrading'' recovers any of the originally invested resources.</mark>
    <mark>Similar with the palisade gate. Salvaging recovers 6 [[Logs]]. It is unknown if ''upgrading'' recovers any of the originally invested resources.</mark>

    == Barracks ==

    {{main|Barracks}}

    <mark>This section pending.</mark>


    [[Category:Combat]]
    [[Category:Combat]]

    Revision as of 14:39, 18 September 2023

    Overview

    There are multiple kinds of Buildings, Villagers and Terrain (and designs leveraging some/all of these) that can serve as defense against attacking forces (be they animals or people).

    Armor

    Considered as either a Villager's first line (if they're out exploring) or last line (if they're inside the Settlement and all other defenses have been defeated) of defense are the clothes on their back. Here are how those options compare.

    Item Armor1 Cost Source Notes
    Linen Clothes 0 ? Trading Post, Weaver Building
    Hide Coats ? ? Tannery, Trading Post
    Hauberks ? ? Armory, Trading Post Can only be worn by a Guard or Soldier.
    Platemail Armor ? ? Arsenal, Trading Post Can only be worn by a Guard or Soldier.

    1 This is how much an attack's effect on the wearer is reduced.

    Shield

    This section pending.

    Town center

    This section pending.

    Hunter cabin

    This section pending.

    Towers

    This section pending.

    Barracks

    This section pending.

    Walls and fences

    The game offers walls and fences, both of which serve to keep invading forces at bay.

    Building Class Tier Armor Health Cost1 Upgrades to
    Fence Roads and Fencing 1 0 50 2L 1W N/A
    Fence Gate Roads and Fencing 1 0 40 15L 4W N/A
    Fieldstone Fence Roads and Fencing 2 1 180 3L 1S N/A
    Hedge Fence Roads and Fencing 3 0 100 3L 4C 15G N/A
    Hedge Fence Gate Roads and Fencing 3 202 18002 50L 8W 15C 30G N/A
    Wrought Iron Fence Roads and Fencing 4 2 200 3L 3i 2C 15G N/A
    Wrought Iron Fence Gate Roads and Fencing 4 202 18002 50L 10i 15C 50G N/A
    Palisade Wall Defenses 2 19 800 3L 3W Fortified Wall
    Palisade Gate Defenses 2 15 650 15L 12W Fortified Gate
    Fortified Wall Defenses 3 32 1500 10L 3S N/A
    Fortified Gate Defenses 3 25 1200 50L 8W 10S N/A

    1 Cost in Labor, Wood, Stone, iron, Clay, Gold
    2 These numbers seem suspiciously out of line with all the others. Crate Entertainment has been notified.

    The issue of the outrageous armor & health values, for both the Hedge Fence Gate & Wrought Iron Fence Gate, was raised with Crate Entertainment as forum post #130368. (2023-09-10)

    What is the labor cost to upgrade a palisade wall/gate to a fortified wall/gate?

    When upgrading a Palisade Wall to a Fortified Wall the game only indicates that it will cost 3 Stone, and doesn't say anything about the labor cost.

    If you instead Salvage Building, you will recover 2 Logs (which is the 50% of the original 3 logs investment rounded up) and could then build the fortified wall in its place. Is the benefit of upgrading that the wall is still "there" during the upgrade process, not leaving you vulnerable?

    When upgrading a Palisade Gate to a Fortified Gate the game doesn't say anything about the labor cost, and indicates that it will cost 8 Logs & 10 Stone (even though you've already made a 12 log investment building the palisade gate).

    Similar with the palisade gate. Salvaging recovers 6 Logs. It is unknown if upgrading recovers any of the originally invested resources.

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