(Created page with "{{Expand|date=2023-09-17}} __TOC__ == Overview == Taking a closer, more analytical approach to understanding how to feed those Villagers! == Basic concepts == == Hunters == Initially: Deer: 56 meat, 1 pelt, 1, tallow Upgraded (Hunter Lodge): Small game: 24 meat, 1 pelt <br />Boar: 280 meat, 3 pelt, 4 tallow <mark>Maximum meat per year??? Seen so far: 384</mark> == Foragers == Annual maximums seen ''from a single shack''. Mushrooms: 40 <br />Nuts: 33 <b...") |
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== Overview == |
== Overview == |
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Let's take a closer, more analytical approach to understanding how to feed those [[Villagers]]! |
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This is a [[:Category:Strategies|strategy]] article that pulls together data from many other articles, augmenting that with actual gameplay measurements, to provide guidance on how effective the various food sources can be. You can then use this knowledge to develop your own strategy with respect to what food sources you will use at the various stages of your settlement's life. |
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This article does ''not'' tell you ''how'' to produce any food, only how effective each food source is. |
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{{Warning|The actually gameplay measurements used in this article were gathered from a v0.9.0a [[Pioneer]] difficulty, [[Idyllic Valley]] map world, and should be considered '''best case scenario'''.}} |
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== Basic concepts == |
== Basic concepts == |
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{{related|Food security, variety, and reliability}} |
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{{related|Farming}} |
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{{related|Spoilage}} |
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{{related|Maladies}} |
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{{related|Items Data}} |
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It takes 24 food items to feed a single [[Villager]] each year. That food needs to be varied to avoid various [[Maladies]]. Some food is seasonal, i.e. can only be obtained in certain months of the year. The villagers should really be provided with food ''throughout'' the year, so seasonality matters but ''can'' be mitigated to varying degrees by smoking, preserving and upgrading storage (and even when you schedule the harvesting of [[Crops]]). |
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{{Warning|You cannot directly control which food villagers eat, i.e. they will consume foods in a random order despite its shelf-life refusing to prioritize eating those foods that spoil sooner first.}} |
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{{Tip|This article does ''not'' discuss ''buying'' food from [[Traveling Merchants]], which is an additional option that becomes available to you once you build a [[Trading Post]] and accrue [[Gold]]. It is conceivable that a [[Settlement]] need not produce its own food at all (only ''buying'' food) once ''you have reached this point in the game''.}} |
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== Hunters == |
== Hunters == |
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Initially: |
Initially: |
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Deer: 56 meat, 1 pelt, 1, tallow |
: Deer: 56 meat, 1 pelt, 1, tallow |
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Upgraded ([[Hunter Lodge]]): |
Upgraded ([[Hunter Lodge]]) ''additionally'': |
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Small game: 24 meat, 1 pelt |
: Small game: 24 meat, 1 pelt |
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: Boar: 280 meat, 3 pelt, 4 tallow |
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<mark>Maximum meat per year??? Seen so far: 384</mark> |
<mark>Maximum meat per year??? Seen so far: 384</mark> |
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<br />Berries: 64 |
<br />Berries: 64 |
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<br />TOTAL: 168 |
<br />TOTAL: 168 |
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== Fishing == |
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<mark>This section pending.</mark> |
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== Barns == |
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A [[Large Barn]] (an upgraded [[Barn]]) with herd 99% healthy, fodder quality of 84% (and food stores of 872/480) and 20/20 [[Cows]] and all 12 workers (with 60% travel time) all fenced in, annually yields: |
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* [[Meat]]: 1020 (courtesy of the three cows born per year that facilitate three getting slaughtered) |
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* [[Pelts]]: 9 (from three slaughtered cows) |
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* [[Tallow]]: 12 (from three slaughtered cows) |
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* [[Milk]]: 899 |
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Remember that it takes one milk to make one [[Cheese]]. |
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== Cooked foods == |
== Cooked foods == |
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== Arborist == |
== Arborist == |
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Two workers, 35% travel time, "very good" fertility, >20 years old, 24 peach trees, 11 pear, 11 apple: |
Two workers, 35% travel time, "very good" fertility, >20 years old, all fenced in, 24 peach trees, 11 pear, 11 apple: 448/year |
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{{Note|The annual yield is tricky to capture because there are multiple harvests per year and fruit is consumed ''in parallel'' with harvests. The number ''could'' be much higher. Furthermore, the [[Annual Report]] shows ''twice'' as much fruit consumed as produced, i.e. 1000 vs. 500!}} |
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== Crops == |
== Crops == |
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{| class="wikitable" |
{| class="wikitable" |
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! Crop !! Fertility !! Weed level !! Rockiness !! Soil bonus (%)<sup>1</sup> !! Yield total ( |
! Crop !! Fertility !! Weed level !! Rockiness !! Soil bonus (%)<sup>1</sup> !! Yield total (nominal<sup>2</sup>) !! Yield/square |
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|- |
|- |
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| [[Beans]] || +135 || +99 || +104 || +135 (+10%) || 1688 (1215) || {{#expr:1688/144 round 0}} |
| [[Beans]] || +135 || +99 || +104 || +135 (+10%) || 1688 (1215) || {{#expr:1688/144 round 0}} |
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|- |
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| [[Cabbage]] || +177 || +177 || +177 || n/a (+0%) || 2519 (1988) || {{#expr:2519/144 round 0}} |
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|- |
|- |
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| [[Turnip]] || +68 || +67 || +68 || n/a (+0%) || 1013 (810) || {{#expr:1013/144 round 0}} |
| [[Turnip]] || +68 || +67 || +68 || n/a (+0%) || 1013 (810) || {{#expr:1013/144 round 0}} |
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| [[Wheat]] || +238 || +234 || +203 || +238 (+10%) || 3208 (2295) || {{#expr:3208/144 round 0}} |
| [[Wheat]] || +238 || +234 || +203 || +238 (+10%) || 3208 (2295) || {{#expr:3208/144 round 0}} |
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|- |
|- |
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| [[ |
| ''[[Flax]]''<sup>3</sup> || +210 || +177 || +178 || n/a (+0%) || 2837 (2272) || {{#expr:2837/144 round 0}} |
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|- |
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| [[Flax]]<sup>2</sup> || +210 || +177 || +178 || n/a (+0%) || 2837 (2272) || {{#expr:2837/144 round 0}} |
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|} |
|} |
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<sup>1</sup> The soil bonus percentage is that shown with respect to the soil mixture in the crop field dialog. |
<sup>1</sup> The soil bonus percentage is that shown with respect to the soil mixture in the crop field dialog. |
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<br /><sup>2</sup> The nominal yield is the default, without any bonuses or penalties. |
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<br /><sup>2</sup> Different (but very similar) nearby field: 12×12, 98% fertility, 0% weed level, 0% rockiness, neutral soil mixture |
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<br /><sup>3</sup> Different (but very similar) nearby field: 12×12, 98% fertility, 0% weed level, 0% rockiness, neutral soil mixture. Flax was included in the above table (despite not being a food) simply because the data was available. |
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== How many villagers can you feed? == |
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=== Villagers per food source === |
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Taking all of the metrics in the previous sections, this is how many villagers you can feed with a ''single'' food source: |
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{| class="wikitable" |
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|- |
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! Food source !! VFPY<sup>1</sup> !! Notes |
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|- |
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| 1×[[Hunter]] || {{#expr:384/24 round 1}} || ASP<sup>2</sup> |
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|- |
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| 1×[[Forager]] || {{#expr:168/24 round 1}} || ASP |
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|- |
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| 1×[[Fisher]] || <mark>?</mark> || ASP |
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|- |
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| 1×[[Barn]] || <mark>?</mark> || |
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|- |
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| 1×[[Large Barn]] || {{#expr:(1020+899)/24 round 1}} || Both meat ''and'' cheese (so needs [[Cheesemaker]]) but no smoking required(?) |
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|- |
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| 1×[[Arborist Building]] || {{#expr:448/24 round 1}} || ASP |
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|- |
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| rowspan="2" | [[Beans]] || {{#expr:{{#vardefineecho:crop|(1688/144)}}*25/24 round 1}} || 5×5 field |
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|- |
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| {{#expr:{{#var:crop}}*144/24 round 1}} || 12×12 field |
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|- |
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| rowspan="2" | [[Cabbage]] || {{#expr:{{#vardefineecho:crop|(2519/144)}}*25/24 round 1}} || 5×5 field '''''but spoils in less than 12 months''''' |
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|- |
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| {{#expr:{{#var:crop}}*144/24 round 1}} || 12×12 field ''but requires '''creative harvesting schedules''' to mitigate spoiling'' |
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|- |
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| rowspan="2" | [[Turnip]] || {{#expr:{{#vardefineecho:crop|(1013/144)}}*25/24 round 1}} || 5×5 field '''''but spoils in less than 12 months''''' |
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|- |
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| {{#expr:{{#var:crop}}*144/24 round 1}} || 12×12 field ''but requires '''creative harvesting schedules''' to mitigate spoiling'' |
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|- |
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| rowspan="2" | [[Wheat]] || {{#expr:{{#vardefineecho:crop|(3208/144)}}*25/24 round 1}} || 5×5 field ''requires [[Bakery]] to produce the [[Bread]] the villagers would actually be able to eat'' |
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|- |
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| {{#expr:{{#var:crop}}*144/24 round 1}} || 12×12 field |
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|} |
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<sup>1</sup> '''V'''illagers '''F'''ed '''P'''er '''Y'''ear |
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<br /><sup>2</sup> '''A'''ssume '''S'''teady '''P'''roduction ''throughout'' the year so nothing spoils. |
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{{Note|A crop field cannot be created smaller than 5×5 nor larger than 12×12, but can be created any size you like between those (as long as neither dimension is less than five or greater than 12) and can be ''extended'' indefinitely (as long as it's contiguous). You can also create as many different (or identical) crop fields as you want.}} |
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=== Feeding 132 villagers === |
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So, in summary, to feed 132 villagers: |
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{| class="wikitable sortable" |
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|- |
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! Food source !! ETWF<sup>1</sup> |
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|- |
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| [[Hunter]] || {{#expr:{{#vardefineecho:wheat|((3208/144)*144/24)}}/(384/24) round 1}} |
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|- |
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| [[Forager]] || {{#expr:{{#var:wheat}}/(168/24) round 1}} |
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|- |
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| [[Fisher]] || <mark>?</mark><!--{{#expr:{{#var:wheat}}/() round 1}}--> |
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|- |
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| [[Barn]] || <mark>?</mark><!--{{#expr:{{#var:wheat}}/() round 1}}--> |
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|- |
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| [[Large Barn]] || {{#expr:{{#var:wheat}}/((1020+899)/24) round 1}} |
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|- |
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| [[Arborist Building]] || {{#expr:{{#var:wheat}}/(448/24) round 1}} |
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|- |
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| [[Beans]] || {{#expr:{{#var:wheat}}/((1688/144)*144/24) round 1}} |
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|- |
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| [[Cabbage]] || {{#expr:{{#var:wheat}}/((2519/144)*144/24) round 1}} |
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|- |
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| [[Turnip]] || {{#expr:{{#var:wheat}}/((1013/144)*144/24) round 1}} |
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|- |
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| [[Wheat]] || 1 |
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|} |
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<sup>1</sup> '''E'''quivalent '''T'''o '''W'''heat '''F'''ield, i.e. how many to ''be'' equivalent to a 12×12 wheat field used to make bread. |
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[[Category:Strategies]] |
[[Category:Strategies]] |
Latest revision as of 19:06, 28 October 2023
This article needs to be expanded.2023-09-17) ( |
Overview
Let's take a closer, more analytical approach to understanding how to feed those Villagers!
This is a strategy article that pulls together data from many other articles, augmenting that with actual gameplay measurements, to provide guidance on how effective the various food sources can be. You can then use this knowledge to develop your own strategy with respect to what food sources you will use at the various stages of your settlement's life.
This article does not tell you how to produce any food, only how effective each food source is.
Basic concepts
- Related article: Food security, variety, and reliability
- Related article: Farming
- Related article: Spoilage
- Related article: Maladies
- Related article: Items Data
It takes 24 food items to feed a single Villager each year. That food needs to be varied to avoid various Maladies. Some food is seasonal, i.e. can only be obtained in certain months of the year. The villagers should really be provided with food throughout the year, so seasonality matters but can be mitigated to varying degrees by smoking, preserving and upgrading storage (and even when you schedule the harvesting of Crops).
Hunters
Initially:
- Deer: 56 meat, 1 pelt, 1, tallow
Upgraded (Hunter Lodge) additionally:
- Small game: 24 meat, 1 pelt
- Boar: 280 meat, 3 pelt, 4 tallow
Maximum meat per year??? Seen so far: 384
Foragers
Annual maximums seen from a single shack.
Mushrooms: 40
Nuts: 33
Eggs: 31
Berries: 64
TOTAL: 168
Fishing
This section pending.
Barns
A Large Barn (an upgraded Barn) with herd 99% healthy, fodder quality of 84% (and food stores of 872/480) and 20/20 Cows and all 12 workers (with 60% travel time) all fenced in, annually yields:
- Meat: 1020 (courtesy of the three cows born per year that facilitate three getting slaughtered)
- Pelts: 9 (from three slaughtered cows)
- Tallow: 12 (from three slaughtered cows)
- Milk: 899
Remember that it takes one milk to make one Cheese.
Cooked foods
Need meat and fish, but also firewood.
Annual maximum logs produced by a Forester Camp set to 5/0/1, mature only, with six workers and 60% travel time: 256
Remember, one logs produces 20 firewood.
Arborist
Two workers, 35% travel time, "very good" fertility, >20 years old, all fenced in, 24 peach trees, 11 pear, 11 apple: 448/year
Crops
Given a 12×12 Crop Field with 100% fertility, 1% weed level, 0% rockiness and neutral soil mixture:
Crop | Fertility | Weed level | Rockiness | Soil bonus (%)1 | Yield total (nominal2) | Yield/square |
---|---|---|---|---|---|---|
Beans | +135 | +99 | +104 | +135 (+10%) | 1688 (1215) | 12 |
Cabbage | +177 | +177 | +177 | n/a (+0%) | 2519 (1988) | 17 |
Turnip | +68 | +67 | +68 | n/a (+0%) | 1013 (810) | 7 |
Wheat | +238 | +234 | +203 | +238 (+10%) | 3208 (2295) | 22 |
Flax3 | +210 | +177 | +178 | n/a (+0%) | 2837 (2272) | 20 |
1 The soil bonus percentage is that shown with respect to the soil mixture in the crop field dialog.
2 The nominal yield is the default, without any bonuses or penalties.
3 Different (but very similar) nearby field: 12×12, 98% fertility, 0% weed level, 0% rockiness, neutral soil mixture. Flax was included in the above table (despite not being a food) simply because the data was available.
How many villagers can you feed?
Villagers per food source
Taking all of the metrics in the previous sections, this is how many villagers you can feed with a single food source:
Food source | VFPY1 | Notes |
---|---|---|
1×Hunter | 16 | ASP2 |
1×Forager | 7 | ASP |
1×Fisher | ? | ASP |
1×Barn | ? | |
1×Large Barn | 80 | Both meat and cheese (so needs Cheesemaker) but no smoking required(?) |
1×Arborist Building | 18.7 | ASP |
Beans | 12.2 | 5×5 field |
70.3 | 12×12 field | |
Cabbage | 18.2 | 5×5 field but spoils in less than 12 months |
105 | 12×12 field but requires creative harvesting schedules to mitigate spoiling | |
Turnip | 7.3 | 5×5 field but spoils in less than 12 months |
42.2 | 12×12 field but requires creative harvesting schedules to mitigate spoiling | |
Wheat | 23.2 | 5×5 field requires Bakery to produce the Bread the villagers would actually be able to eat |
133.7 | 12×12 field |
1 Villagers Fed Per Year
2 Assume Steady Production throughout the year so nothing spoils.
Feeding 132 villagers
So, in summary, to feed 132 villagers:
Food source | ETWF1 |
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Hunter | 8.4 |
Forager | 19.1 |
Fisher | ? |
Barn | ? |
Large Barn | 1.7 |
Arborist Building | 7.2 |
Beans | 1.9 |
Cabbage | 1.3 |
Turnip | 3.2 |
Wheat | 1 |
1 Equivalent To Wheat Field, i.e. how many to be equivalent to a 12×12 wheat field used to make bread.