added basic strategy and fixed infobox
miraheze:farthestfrontier>Cosmic Sloth (Created page with "Category:Buildings") |
NotAracham (talk | contribs) (added basic strategy and fixed infobox) |
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{{Infobox_Building2_Portable
|name1=Firewood Splitter
|image1=[[File:Building_Woodcutter_T1.png|200px]]
|category1=Resources
|tier1=1
|prereq1=None
|size1=2x3
|cost1={{InfoboxCost
| logs = 8
}}
|upkeep1=N/A
|consumes1={{Icon|Logs}}
|produces1={{Icon|Firewood}}
|occupancy1=1-2x Firewood Splitters
|upgrade_name1=Firewood Splitter Workshop
|upgrade_cost1={{InfoboxCost
| bricks = 20
| iron = 5
| planks = 10
}}
|desirability1=Very Negative
<!--TAB 1 COMPLETE-->
|name2=Firewood Splitter Workshop
|image2=[[File:Building_Woodcutter_T2.png|200px]]
|category2=Resources
|tier2=(upgrade)
|prereq2=[[Town Center|Town Center - Tier 3]]
|size2=2x3
|cost2={{InfoboxCost
| bricks = 20
| iron = 5
| planks = 10
}}
|upkeep2=N/A
|consumes2={{Icon|Logs}}
|produces2={{Icon|Firewood}}
|occupancy2=1-2x Firewood Splitters
|upgrade_name2=N/A
|upgrade_cost2=N/A
|desirability2=Very Negative
<!--TAB 2 COMPLETE-->
}}
The '''Firewood Splitter''' is a critical early-game resource building which creates the [[Firewood]] necessary to prevent villagers from freezing to death and experiencing temperature-related [[Maladies]] in cold-weather conditions. Firewood is also used in the conversion process of several other resource buildings, so ensuring a steady supply is paramount to any fledgling village.
This building consumes [[Logs]] in the production of firewood, so availability of raw lumber also be tracked until the settlement has an automated supply in the form of [[Work Camp|Work Camps]].
== Upgrade Information ==
Upgrading to a Firewood Splitter Workshop confers the following benefits:
* Increased firewood production rate
* Increased firewood storage capacity
* Increased health, improving resilience against attack and environmental damage
== Basic Strategy ==
While the Firewood Splitter is a negative-desirability building, the radius of effect is fairly small compared to most other buildings with negative desirability ratings. As such, the building is well-placed somewhere between residential districts and negative-desirability production districts.
This building should be an early target to build and staff, with only housing and wells at a greater priority.
== Gameplay Updates ==
{{Navbox Buildings}}
[[Category:Buildings]]
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