Cleanup pass for redundant language + expansion
NotAracham (talk | contribs) (infobox icon fix) |
NotAracham (talk | contribs) (Cleanup pass for redundant language + expansion) |
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Hunters will not proactively attack boars, but can be instructed to do so for a significant bounty of meat compared to other wildlife. Hunters also serve as unofficial defensive units and will attack hostile raiders during attacks.
== Upgrade Information ==
== Basic Strategy ==
Hunters require consistent access to ranged weaponry and ammunition for greatest efficacy. Setting up a [[Fletcher Building]] early in settlement development will ensure ready access to Bows, Arrows and eventually Crossbows for hunters.
[[Hunter]]s are instrumental in defending your village and your people from [[Wolves]] and [[Bears]] in the early game before your first [[Watch Towers|Lookout Tower]]. ▼
▲[[Hunter]]s are instrumental in defending your village and your people from [[Wolves]] and [[Bears]] in the early game before your first [[Watch Towers|Lookout Tower]]. They also act as a secondary defense against raiding parties, allowing early settlements the ability to dispatch bandits without a significant expenditure of gold.
Consolidating hunter cabins near other food generating areas is ideal, as the work areas can be relocated wherever large quantities of wildlife resource nodes can be found but proximity to smokehouses is crucial for the raw meat generated by cabins to be efficiently converted into smoked meat.
Also, consider using multiple hunters in conjunction either by direct selection or moving their work areas to clear problematic groups of wolves near settlements. Equipped with ranged weaponry, Hunters can make short work of most hostile wildlife especially when working in groups.
== Gameplay Updates ==
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