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=== Butcher === |
=== Butcher === |
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{| class="noborder" cellpadding="5" |
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[[File:TraderBG Merchant Butcher.png| |
|[[File:TraderBG Merchant Butcher.png|158x158px|Scorv the Butcher|thumb|center]] |
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|| <br> |
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|| Scorv will help early settlements fill their Root Cellars and will buy up raw materials and gear helpful for hunters.<br> |
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*'''Commonly buys:''' |
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** Linen Clothes, Stone, Honey, Herbs, Beer, Iron Ingots, Tools, miscellaneous categories of weaponry |
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*'''Commonly sells:''' |
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** Smoked Meat, Meat, Hide Coats, Clay, Logs, Tallow, Pelts, miscellaneous categories of weaponry |
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|} |
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=== Farmer === |
=== Farmer === |
Revision as of 16:13, 20 August 2022
There are six Merchant classes in Farthest Frontier that will visit the player Settlement's Trading Post.
One or more traders arrive at the settlement each Spring and will have an ever-changing set of goods that they will buy and sell.
NOTE: Trader arrivals will frequently overlap so there is a chance of goods being sold at a lower price at one trader which can be immediately sold to the other at a profit.
Merchant Classes
Blacksmith
Atka is a welcome sight for those leaders looking to advance their towns into heavy industries, this trader is a guaranteed source of heavy tools when they arrive.
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Butcher
Scorv will help early settlements fill their Root Cellars and will buy up raw materials and gear helpful for hunters.
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