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{{Infobox_Building1_Portable
|name=Smokehouse
|image=[[File:
|category=Food Production
|tier=1
Line 11:
}}
|upkeep=None
|
|produces= 15x {{Icon|Smoked Meat|MeatSmoked}} or 15x {{Icon|Smoked Fish|FishSmoked}}
|occupancy=
|upgrade_name=N/A
|upgrade_cost=N/A
|desirability=Very Negative
}}
The '''Smokehouse''' is a food preservation building, taking the [[Meat]] and [[Fish]] produced by the [[Hunter Cabin]], [[Fishing Shack]] and [[Barn]] and converting them into their smoked equivalents.
This conversion is a significant extension to the life of the foodstuff, taking meat and fish from a base lifespan of 3 and 2 months respectively to a full 24 months for each in their smoked form. This radical extension in food lifespan serves the Settlement well regardless of size and tier, and will remain a fixture even into late-game.
== Basic Strategy ==
As negative-[[Desirability]] buildings, Smokehouses should be placed near meat and fish-producing buildings and away from residential areas to limit travel time and Desirability impacts, though the relatively small radius of effect makes this an easy task to accomplish.
'''IMPORTANT NOTE:'''
Smokehouse workers by default will try to produce fish and meat in equal measure, and will try to strictly adhere to this 1:1 ratio unless altered.
As a result of their adherence, the smokehouse worker will complete a batch of meat, then scour the map and wait as long as necessary for sufficient fish to complete a batch of fish before returning to meat.
This waiting behavior can be a source of great inefficiency for smokehouses, so it is recommended to dedicate a smokehouse (using the sliders in the building UI) to either fish or meat, but not both.
== Gameplay Updates ==
{{Navbox Buildings}}
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