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    Farthest Frontier

    Immigration, Emigration & More: Difference between revisions

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    As the town's population booms, it may come to pass that the village isn't meeting the needs of every villager. Perhaps the cupboards have run bare with so many new mouths to feed or the Weaver isn't able to keep up with clothing demands, or maybe the new composter went in just a little too close to the neighbors.
    As the town's population booms, it may come to pass that the village isn't meeting the needs of every villager. Perhaps the cupboards have run bare with so many new mouths to feed or the Weaver isn't able to keep up with clothing demands, or maybe the new composter went in just a little too close to the neighbors.


    Regardless of cause, Villagers who are at maximum unhappiness can and will eventually emigrate from the city. In the case of departure, a villager retains all items on their person, including their weapons and armor if they serve in a guard capacity. They may also take additional resources from village stores ahead of their journey, so this situation is to be avoided at all costs if possible.
    Regardless of cause, Villagers who are at maximum unhappiness can and will eventually emigrate from the city.

    In the case of departure, a villager retains all items on their person, including their weapons and armor if they serve in a guard capacity. They may also take additional resources from village stores ahead of their journey, so this situation is to be avoided at all costs if possible.


    To quickly diagnose root cause, it is recommended to review the happiness report to identify quick solutions.
    To quickly diagnose root cause, it is recommended to review the happiness report to identify quick solutions.

    Revision as of 18:03, 19 August 2022

    Villagers in Farthest Frontier are your most valuable resource next to wealth, and early settlements can be quite hampered by too few hands for a whole lot of work to be done.

    Naturally, an enterprising settlement leader will look to grow their settlement population quickly enough to fill the Professions needed for their starting infrastructure, but the path to do so may not always be clear.

    In this explainer, we will cover the key causes of population increase and decrease and how to best approach them and develop a thriving populace.

    Births

    Once you have an established population, births are an occasional occurrence throughout the year.

    While there is no specific requirement for births to occur, chances for births increase with Villager happiness and sufficient unoccupied housing slots.

    Impacts to happiness vary by housing tier, it is recommended to check the happiness report for additional details.

    Immigration

    Immigration provides a significant boost to town population and is crucial in early game to reach sustainable numbers.

    The likelihood of immigrants (and size of the band of individuals hoping to immigrate) is confirmed to be impacted by a few factors:

    • Stockpiled food
    • Unoccupied Housing supply
    • Desirability of housing areas
    • Relative levels of health/disease
    • Access to basic goods (clothing, shoes, etc.)
    • Access to amenities (market, school, etc.)
    • Access to luxury goods (pottery, glassware etc.)
    • Entertainment
    • Beer
    • Overall Villager happiness

    These factors will not all impact at the start but will become more important as your Town Center and Shelters upgrade to higher tiers.

    NOTE: As more villagers have a basic education, the likelihood that prospective immigrants will be educated also increases.

    Emmigration

    As the town's population booms, it may come to pass that the village isn't meeting the needs of every villager. Perhaps the cupboards have run bare with so many new mouths to feed or the Weaver isn't able to keep up with clothing demands, or maybe the new composter went in just a little too close to the neighbors.

    Regardless of cause, Villagers who are at maximum unhappiness can and will eventually emigrate from the city.

    In the case of departure, a villager retains all items on their person, including their weapons and armor if they serve in a guard capacity. They may also take additional resources from village stores ahead of their journey, so this situation is to be avoided at all costs if possible.

    To quickly diagnose root cause, it is recommended to review the happiness report to identify quick solutions.

    NOTE: Access to Hide Coats does not meet the Clothing happiness requirement, Linen Clothes fulfill this need.

    Death & Disease

    Additional Notes

    • A summary report (button at top left) exists for population trends. This is a helpful report for understanding contributions to population shifts.
    • The Happiness report can be accessed by clicking the 'happiness' icon in the top bar or as an option in the Town Center's infopane when the building is selected.
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