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<onlyinclude>There are multiple kinds of [[Buildings]], [[Villagers]] and [[Terrain]] (and designs leveraging some/all of these) that can serve as defense against attacking forces (be they animals or people).</onlyinclude>
Considered as either a [[Villager]]'s first line (if they're out exploring) or last line (if they're inside the Settlement and all other defenses have been defeated) of defense are the clothes on their back. Here are how those options compare.
{| class="wikitable sortable"
! Item !! Armor<sup>1</sup> !! Cost !! Source !! Notes
|-
| [[Linen Clothes]]
| {{if2|{{Show|armor|Linen Clothes}}|<mark>0</mark>}}
| {{if2|{{Show|cost|Linen Clothes}}|<mark>?</mark>}}
| {{if2|{{Show|Produced by|Linen Clothes}}|<mark>[[Trading Post]], [[Weaver Building]]</mark>}}
|
|-
| [[Hide Coats]]
| {{if2|{{Show|armor|Hide Coats}}|<mark>?</mark>}}
| {{if2|{{Show|cost|Hide Coats}}|<mark>?</mark>}}
| {{if2|{{Show|Produced by|Hide Coats}}|<mark>[[Tannery]], [[Trading Post]]</mark>}}
|
|-
| [[Hauberks]]
| {{if2|{{Show|armor|Hauberks}}|<mark>?</mark>}}
| {{if2|{{Show|cost|Hauberks}}|<mark>?</mark>}}
| {{if2|{{Show|Produced by|Hauberks}}|<mark>[[Armory]], [[Trading Post]]</mark>}}
| Can only be worn by a [[Guard]] or [[Soldier]].
|-
| [[Platemail Armor]]
| {{if2|{{Show|armor|Platemail Armor}}|<mark>?</mark>}}
| {{if2|{{Show|cost|Platemail Armor}}|<mark>?</mark>}}
| {{if2|{{Show|Produced by|Platemail Armor}}|<mark>[[Arsenal]], [[Trading Post]]</mark>}}
| Can only be worn by a [[Guard]] or [[Soldier]].
|}
<sup>1</sup> This is how much an attack's effect on the wearer is reduced.
== Shield ==
<mark>This section pending.</mark>▼
== Town center ==
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{{main|Lookout Tower}}
<mark>This section pending.</mark>
{{main|Barracks}}
<mark>This section pending.</mark>
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<mark>Similar with the palisade gate. Salvaging recovers 6 [[Logs]]. It is unknown if ''upgrading'' recovers any of the originally invested resources.</mark>
▲== Barracks ==
▲{{main|Barracks}}
▲<mark>This section pending.</mark>
[[Category:Combat]]
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