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== Overview ==
: ''Summary article: [[Combat and defense]]''
There are multiple kinds of [[Buildings]], structures, terrains (and designs leveraging some/all of these) that can serve as a defensive wall against attacking forces (be they animals or people).▼
{{related|Combat}}
{{related|Beginner's Guide}}
▲<onlyinclude>There are multiple [[Resources]], kinds of [[Buildings]],
== Comparison of walls and fences ==▼
== Armor ==
The game offers walls ''and'' fences, both of which serve to keep invading forces at bay.▼
Considered as either a [[Villager]]'s first line (if they're out exploring) or last line (if they're inside the Settlement and all other defenses have been defeated) of defense are the clothes on their back. Here are how those options compare.
{| class="wikitable sortable"
! Item !! Armor<sup>1</sup> !! Cost !! Source !! Notes
|-
| [[Linen Clothes]]
| {{if2|{{Show|armor|Linen Clothes}}|<mark>0</mark>}}
| {{if2|{{Show|cost|Linen Clothes}}|<mark>?</mark>}}
| {{if2|{{Show|Produced by|Linen Clothes}}|<mark>[[Trading Post]], [[Weaver Building]]</mark>}}
|
|-
| [[Hide Coats]]
| {{if2|{{Show|armor|Hide Coats}}|<mark>?</mark>}}
| {{if2|{{Show|cost|Hide Coats}}|<mark>?</mark>}}
| {{if2|{{Show|Produced by|Hide Coats}}|<mark>[[Tannery]], [[Trading Post]]</mark>}}
|
|-
| [[Hauberks]]
| {{if2|{{Show|armor|Hauberks}}|<mark>?</mark>}}
| {{if2|{{Show|cost|Hauberks}}|<mark>?</mark>}}
| {{if2|{{Show|Produced by|Hauberks}}|<mark>[[Armory]], [[Trading Post]]</mark>}}
| Can only be worn by a [[Guard]] or [[Soldier]].
|-
| [[Platemail Armor]]
| {{if2|{{Show|armor|Platemail Armor}}|<mark>?</mark>}}
| {{if2|{{Show|cost|Platemail Armor}}|<mark>?</mark>}}
| {{if2|{{Show|Produced by|Platemail Armor}}|<mark>[[Arsenal]], [[Trading Post]]</mark>}}
| Can only be worn by a [[Guard]] or [[Soldier]].
|}
<sup>1</sup> This is how much an attack's effect on the wearer is reduced.
== Shield ==
<mark>This section pending.</mark>
▲The game offers
{|| class="wikitable sortable"
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| [[Hedge Fence]] || Roads and Fencing || 3 || 0 || 100 || 3L 4C 15G || N/A
|-
| [[Hedge Fence Gate]] || Roads and Fencing || 3 || 20<sup>2</sup> || 1800<sup>2</sup> || 50L 8W 15C 30G || N/A
|-
| [[Wrought Iron Fence]] || Roads and Fencing || 4 || 2 || 200 || 3L 3i 2C 15G || N/A
|-
| [[Wrought Iron Fence Gate]] || Roads and Fencing || 4 || 20<sup>2</sup> || 1800<sup>2</sup> || 50L 10i 15C 50G || N/A
|-
| [[Palisade Wall]] || [[Defenses]] || 2 || 19 || 800 || 3L 3W || [[Fortified Wall]]
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|}
<sup>1</sup> Cost in '''L'''abor, '''W'''ood, '''S'''tone, '''i'''ron, '''C'''lay, '''G'''old
<br /><sup>2</sup> These numbers seem suspiciously out of line with all the others. [[Crate Entertainment]] has been notified.
{{Note|The issue of the outrageous armor & health values, for both the [[Hedge Fence Gate]] & [[Wrought Iron Fence Gate]], was raised with [[Crate Entertainment]] as [https://forums.crateentertainment.com/t/hedge-fence-gate-and-wrought-iron-fence-gate-too-strong/130368 forum post #130368]. <small>(''2023-09-10'')</small>}}
<mark>What is the '''labor cost''' to ''upgrade'' a palisade wall/gate to a fortified wall/gate?</mark>
{{Warning|When ''upgrading'' a [[Palisade Wall]] to a [[Fortified Wall]] the game only indicates that it will cost 3 [[Stone]], and doesn't say anything about the labor cost
<mark>If you instead ''[[Salvage Building]]'', you ''will'' recover 2 [[Logs]] (which is the 50% of the original 3 logs investment ''rounded up'') and could then build the fortified wall in its place. Is the benefit of upgrading that the wall is still "there" ''during'' the upgrade process, not leaving you vulnerable?</mark>
{{Warning|When ''upgrading'' a [[Palisade Gate]] to a [[Fortified Gate]] the game doesn't say anything about the labor cost, and indicates that it will cost 8 [[Logs]] & 10 [[Stone]] (even though you've already made a 12 log investment building the palisade gate).}}
<mark>Similar with the palisade gate. Salvaging recovers 6 [[Logs]]. It is unknown if ''upgrading'' recovers any of the originally invested resources.</mark>
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