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    Farthest Frontier

    Deer are wildlife units used by hunter to produce 60 meat, 1 tallow and 1 pelts. Once hunted they leave a carcass on the ground that disappear after some times[need data]. Hunter can bring a maximum of 2 deer's carcasses and store 4 carcasses in the Hunter Cabin.

    They respawn automatically after some times[need data] to reach the maximum population of the spot. This maximum population is accessible using resource widget shortcut.

    Deers run away when they encounter villager. This behaviour may decrease the labor yield of hunter especially when the deer get trapped outside the hunting area set in the Hunter Cabin interface. To prevent this diffusion they must be enclosed inside a 14x14[need data] area of wood or stone barriere. With a smaller area deers may appear outside.

    The maximum population of the spot depend on the tree density[need data] and can by increased or decreased by planting or chopping trees respectively.

    If all the trees are removed or if the city reaches the deer spot, it may move away is the closest forest or disappear.

    See also[edit | edit source]

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