This article is incomplete.2023-09-23) ( |
Overview
- Original article: Traders (Merchant)
- Related article: Beginner's Guide
- Also see: Category:Game Concepts
There are six traveling merchants (sometimes referred to as simply merchants or traders) who, once able to, will happily visit your settlement and trade Resources with you.
Trade offers an opportunity to prosper and profit off the townspeople’s hard work. Traveling merchants bring goods from abroad, and gladly pay gold for what your town is producing.
Trading is a great way to acquire goods before your town can produce them. In fact, in the beginning, it is the only method by which you can acquire heavy tools. Likewise, you will not find cows conveniently roaming in the wild, so if you are planning on filling your barn with milk-bearing cattle, you will need to trade for them.
Each merchant is interested in different goods, and they in turn bring different goods with them to trade. Prices fluctuate with demand, and you may find that wares you bought in the past are suddenly much cheaper, or more expensive, on subsequent visits. This may prove costly in times of desperation, or be a great buying opportunity.
The six traveling merchants
This section requires articles be written for each of the traveling merchants, some of which are still pending.
Traveling merchant | Arrives % / months |
TC1 Gold2 |
Primary trades | Primary relics | |
---|---|---|---|---|---|
![]() Atka of the Iron Clan |
66% Late Jan to late Apr |
No
|
Buys Beer, Candles, Pottery Sells Heavy Tools, Tools |
Targo's Hammer, Shard of Markovian's Blade |
Strategy
This section (in fact, what may end up being multiple subsections) pending.
Detailed analyses
This section (in fact, what may end up being multiple subsections) pending.