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    Farthest Frontier

    Usage

    This is a module for meta templates such as {{Round16}}, {{Round8}}, etc. Though originally designed for sports, it can be used to present any tree.

    Basic form:

    {{#invoke:RoundN|main|columns = [number of columns (3 columns for Round8, 4 columns for Round16, etc.)]}}

    Alternatively, the shorthand form {{#invoke:RoundN|N16}} (or any power of 2 between N2 and N512) is equivalent to {{#invoke:RoundN|main|columns = 4}}

    Parameter List

    • red parameter names are required.
    • italicized parameter names are required in some cases
    • Template:Blue parameter names involve new features not available prior to the release of this module
    Parameter name Description
    Template:TOC tab Number of columns/eliminations (3 columns for Round8, 4 columns for Round16, etc.)

    Note

    • For columns less than 4 (i.e. Round2-Round8), the 3rd Place match box is hidden by default. For columns greater or equal to 4, the 3rd Place match box is visible by default. This reflects the behavior of the templates prior to this module's release.

    Template:TOC tab While required for invoking the main function ({{#invoke:RoundN|main|columns=}}), this module has meta functions in the form of 'N##' which can call main with the right columns for you. For example, you may replace ... |main|columns = 7... with ...|N128 .... Valid for N# where # is a power of 2. You must invoke this module directly to use this (vs. a template that already has a columns value). Only works up to N512. If say N1024 ever becomes necessary, call main directly and set |columns=10.

    PS: Though adding shorthands up to N ~70 trillion would be easy, it would make unnecessary overhead as these meta functions are generated eached time this module is called (granted generating such functions up to ~70 trillion is probably less expensive than making the table for columns = 3).

    Template:TOC tab Unnamed parameters (i.e. a value not prefixed by [param_name] =) are read sequentially in groups of 5 such that:

    Example 1

    {{#invoke:RoundN|main|columns=2
    
    A|'''7'''|B|5 C A }}
     
    Semi-finalsFinal
     
          
     
    Day 1
     
     
    A7
     
    tdb
     
    B5
     
    A
     
    Day 2
     
     
     
    C
     
     
    D
     

    Placing each group of 5 on a new line is optional, but does make it easier to read. Also, consider adding the comments such as <!-- Date-Place/Team 1/Score 1/Team 2/Score 2 --> on top and <!-- Finals --> above the first group of 5 in the finals round, etc.

    Template:TOC tab Set the style parameter to add custom CSS to the table.

    Module talk:RoundN/testcases/1

    Template:TOC tab For large tables, set scroll_height to the desired height in pixels.

    Module talk:RoundN/testcases/1

    CSS units are also allowed (i.e. '20em', '30%', etc.).

    Note This works by duplicating the entire table and then using CSS to lock the clone of the table to the top of the div. Conceivably, for extremely large tables, this can result in a significant amount of extra HTML code to download versus if scroll_head_unlock is used.

    Template:TOC tab If it is desirable to have the round heading scroll with the table (such as if a larger viewing area is desired), set scroll_head_unlock to 'yes'

    Module talk:RoundN/testcases/1

    Template:TOC tab If set, boxes for the #th match group will not be shown. Most often used for playoffs or when the number of teams playing in the first round is not a power of 2.

    Module talk:RoundN/testcases/1 Template:TOC tab: The shorthand |skipmatch = 1-2;4;6-7 will do the same thing as:

    |skipmatch1=yes
    |skipmatch2=yes
    |skipmatch4=yes
    |skipmatch6=yes
    |skipmatch7=yes

    Note:

    • Unlike in the original templates, this module does not require leading zeroes in this parameter, i.e. skipmatch001 is the same as skipmatch1 (though it may make your template code easier to read if lead with an appropriate number of zeroes).
    • The 5 parameters that would have populated the skipped box will be ignored regardless of value unless omit_blanks is set to 'yes' (see below).
    • Previously, skipmatch only worked in the first round. This limitation no longer applies. (See Module talk:RoundN/testcases/3)
    Template:TOC tab If omit_blanks is set to yes, then all parameters that would have been skipped will instead be shifted to the next non-skipped box. (This is turned off by default because most templates made before the release of this module were required to use empty parameters as placeholders.)

    Module talk:RoundN/testcases/1

    Template:TOC tab The bold_winner parameter accepts either 'high' or 'low', which will automatically bold the text of the participant with the higher or lower score, respectively. In other words, set this to 'low' if the lower score wins and 'high' if the high score wins.

    Example 2

    Module talk:RoundN/testcases/2 Note:

    • If entering a score that includes non-numbersTemplate:--such as 3 (6), the Semi Final score for team C in the above exampleTemplate:--the module will first remove all non-digit characters and concatenate the rest. For example, 3 (5) and 3 (6) would be converted to 35 and 36, respectively, before being compared. This should be valid for most cases, however, you may override using the manualboldmatch## parameter.
    • If the scores are tied or contain no numbers, then neither will be bolded, however, you may still manually bold them with wikimarkup.
    • This does not remove any formatting already present.
    Template:TOC tab

    Module talk:RoundN/testcases/2


    Template:TOC tab The form manualboldmatch = 1-3;6;9-12 is also available.

    Template:TOC tab

    Set |previewnumbers = yes to show numbers next to each match group (useful for skipmatch and manualboldmatch) when viewing on the template page.

    Note that these numbers will not appear in article space.

    Template:TOC tab Use RD#, replacing # with the desired column such that 1 is the leftmost round and X is the rightmost when columns = X. For example:
    {{#invoke:RoundN|N128
    
    '''SECOND ROUND'''}}|RD7 = {{red|'''Championship'''}} | RD8 = {{red|'''So close, yet so far'''}} scroll_height=15em }}
     
    Round of 128SECOND ROUNDRound of 32Round of 16Quarter-finalsSemi-finalsChampionship
     
                              
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     So close, yet so far
     
     
     
      
     
     
     
      
     
     
     
      
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    Round of 128SECOND ROUNDRound of 32Round of 16Quarter-finalsSemi-finalsChampionship
     
                              
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     So close, yet so far
     
     
     
      
     
     
     
      
     
     
     
      
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

    Note RD[N+1] = Third Place, and will perform the job of the Consol parameter if the latter is omitted, i.e. RD[N+1] is ignored if Consol is true. Also, this alternate name for Consol was not available prior to the release of this module (and is provided because the module's programmer thought 'Consol' was unintuitive).

    Template:TOC tab By default, |3rdplace= is set to 'yes' when columns is greater than 3 and 'no' otherwise. Override as desired. (See Consol if you wish to rename this heading)
    {{#invoke:RoundN|main|columns=1
    
    1 }}
     
    Final
     
      
     
    1
     
     
     
     
     
     
     
    Template:TOC tab Set Consol=name to change the 'Third Place' label to 'name'. You may also use the form RD# where # = columns + 1.
    {{#invoke:RoundN|main|columns=1
    
    3rdplace=yes Consol=Runner up 1 }}
     
    Final
     
      
     
    1
     
     
     
     
     
     
     
     
     
     
     
    Runner up
     
     
     
     
     
     
     
     
     
     
    Template:TOC tab Add |color=yes
     
    Final
     
      
     
    7
     
     
    Team A3
     
     
    Team B2
     
     
     
     
     
    Third place
     
     
    8
     
     
    Team C
     
     
    Team D0
     
    • Note: When |color=yes is set, the brackets are hardcoded to be colored as shown in the example above. To color the "correct" cells, you must also activate bold_winner to either high or low. Thus allowing the module to identify and color the winners and losers correctly.

    Add |color=yes & |bold_winner=high for colored brackets when the winner is the highest scorer.

     
    Final
     
      
     
    7
     
     
    Silver medalist2
     
     
    Gold medalist3
     
     
     
     
     
    Third place
     
     
    8
     
     
     0
     
     
    Bronze medalist1
     

    Add |color=yes & |bold_winner=low for colored brackets when the winner is the lowest scorer.

     
    Final
     
      
     
    7
     
     
    Gold medalist2
     
     
    Silver medalist3
     
     
     
     
     
    Third place
     
     
    8
     
     
    Bronze medalist0
     
     
     1
     
    Template:TOC tab Add |color_repechage=yes for repechage brackets, where the winner is awarded a bronze medal.
     
    Final
     
      
     
    7
     
     
    Team A3
     
     
    Team B2
     
    • Note 1: When |color_repechage=yes is set, the brackets are hardcoded to be colored as shown in the example above. To color the "correct" cells, you must also activate bold_winner to either high or low. Thus allowing the module to identify and color the winners and losers correctly.
    • Note 2: When |color_repechage=yes is set AND the final match of the brackest is skipped, as in cases where there are two bronze medalists, all winners of the final stage visible will be colored bronze.

    Add |color_repechage=yes & |bold_winner=high for colored brackets when the winner is the highest scorer.

     
    Final
     
      
     
    7
     
     
    Team A3
     
     
    Team B2
     

    Add |color_repechage=yes & |bold_winner=low for colored brackets when the winner is the lowest scorer.

     
    Final
     
      
     
    7
     
     
    Team A3
     
     
    Team B2
     

    Add |color_repechage=yes & skip the final match of the brackets for colored brackets when there are two bronze medalists.

    RepechageBronze medal
              
    1
    Team A3
    3
    Team B2
    Team A8
    Team E7
    2
    Team C6
    4
    Team D5
    Team C10
    Team F11
    Template:TOC tab Set team-width to the desired width in pixels. (Default is 170)
    Template:TOC tab Set score-width to the desired width in pixels. (Default is 30)
    Template:TOC tab Setting |widescore=yes is basically equal to |score-width=40. Provided for compatibility. Ignored if score-width is set.
    Template:TOC tab Set score-boxes to the desired number of score boxes per match. (Default is 1). The number can be followed by + sum, which will add one more score box with the sum of all the others. For examples, see test case 5 and test case 6.
    Template:TOC tab Set |template=yes if used to create a template for a specific game (add V.T.E. link using {{navbar}}).
    Template:TOC tab Set |flex_tree=yes to make the brackets vertically more compact. That is, to have less space between matches of the same round.
    Semi-finalsFinal
          
     
     
     
     
     
     
    Template:TOC tab Set |short_brackets=yes to make the brackets horizontally more compact. That is, to have less space between matches of following rounds.
     
    Semi-finalsFinal
     
          
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

    Node Functions

    For greater customization, node functions may be added to the parameter usually used for providing match information such as dates and location. Simply insert node_function{function name} in the appropriate location. A demonstration of most of the node functions can be found at RoundN/testcases/4.

    • orphan - Current node is disconnected from all other nodes (no lines will be drawn). One practical use for this may be when the winners of the previous round advance to a different tournament instead of playing each other but the losers still play a consolation match for 3rd place, as per this discussion.

    For the next three node functions, the parameters usually used for team names and scores should be omitted if these node functions are used.

    • line - Current node is omitted and replaced with a horizontal line. Text may be displayed above this line via node_function{line(text)} (at some point, the preferred format would be node_function{line}text to match the form of the canvas function though backwards compatibility would probably be maintained). If curly brackets are desired in the text, make sure to escape them with \.
    • bridge - Current node is omitted and replaced with a vertical line.
    • canvas - Current node is replaced with whatever you want via node_function{canvas}anything
    • heading - Not yet implemented. Planned node function with the form node_function{heading(name)}date/location. Makes a round name heading like for the Consol parameter, but may be placed anywhere, as per the "Elimination Rounds" of RoundN/testcases/6 (which currently renders the planned output of this function without the functions).

    Undocumented features

    Alas User:Codehydro seriously overbuilt this module and never found the time to document even half the features available. Check out the following examples which may contain some advanced features:


    Partial List of undocumented params

    • no_column_head
    • branch_upwards

    Note that some of these features may not have been documented due to incomplete implementation.



    local p = {
    	RD = {
    		'Quarter-finals',
    		'Semi-finals',
    		'Final',
    		'Third place'
    	},
        -- The text and background colors are paired and when you set one, you should set the other (accessibility)
        textColor = {head = '#202122', '#202122', '#202122', '#202122', '#202122'},
    	bgColor = {head = '#f2f2f2', 'gold', 'silver', '#C96', '#f9f9f9'},
    	reuseStr = {},
    	saveStr = function(self, name, ...)
    		if not self.reuseStr[name] then
    			self.reuseStr[name] = table.concat{...}
    		end
    		return self.reuseStr[name]
    	end
    }
    
    --Provides a convenient naming shortcut up to {{#invoke:RoundN|N512}} = {{invoke:RoundN|main|columns = 9}}
    for columns = 1, 9 do
    	local N = math.pow(2, columns)
    	p['N' .. N] = function(frame)
    		return p.main(frame.args, columns)
    	end
    	p['n' .. N] = p['N' .. N]--to make case insensitive
    end
    
    --saves memory and avoids errors when using a nil as a table by providing a temporary table; if using nil as false; use 'table(k)' to look up table[k]
    p.nilAsTab = {
    	__index = function(t, i)
    		return setmetatable({}, setmetatable(p.nilAsTab, {__index = {t = t, i = i}}))
    	end,
    	__newindex = function (pt, pi, v) --store new values in actual table rather than temporary
    		rawset(p.nilAsTab.t, p.nilAsTab.i, {})[p.nilAsTab.i][pi] = v
    		setmetatable(p.nilAsTab.t[p.nilAsTab.i], {__call = p.nilAsTab.__call})
    	end,
    	__call = function(t, i)
    		return t and rawget(t, i)
    	end
    }
    --never assign a value to these or they will stop being empty
    local infiniteEmpty = setmetatable({}, {__index = setmetatable({}, p.nilAsTab), p.nilAsTab}) -- infiniteEmpty[1][2][3]...[infinity] = {}
    local callableEmpty = setmetatable({}, p.nilAsTab)
    
    local rowNum, head, m, col, tab, esc = {}, {}, {num = 1, phase = 0, bold = infiniteEmpty}, {}, mw.html.create'table', {
    	bs = require'Module:Escape',--backslash
    	comma = {['(%([^,]*),([^%)]*%))'] = '%1|@!#|%2'},--escape commas in ()
    }
    local nodeFunc = {
    	scanPattern = function(self, args, step)
    		self.pattern = nil
    		if args[step] then
    			self.pattern, self.nonFunc = string.match(esc.bs:text(args[step]), '^node_function{(.-)}(.*)')
    		end
    		if self.pattern then
    			for k, v in pairs(esc.comma) do
    				self.pattern = self.pattern:gsub(k, v)
    			end
    			self.nonFunc = self.nonFunc and esc.bs:undo(self.nonFunc)
    			self.pattern = mw.text.split(self.pattern, '%s*,%s*')
    			for k, v in ipairs(self.pattern) do
    				local func, arg = string.match(v, '^(%w+)%(?([^%)]*)')
    				if func and self[func] and self[func].main then
    					self.pattern[k] = func
    					if arg then
    						for x, y in pairs(esc.comma) do
    							arg = esc.bs:undo(arg):gsub(y:gsub('%%%d', ''), x:match('%)([^%(])%(') or x:gsub('\\', ''))
    						end
    						self[func].arg = self[func].arg or {}
    						self[func].arg[m.num] = arg
    					end
    				end
    			end
    		end
    		return self.pattern
    	end,
    	helper = {
    		topBranch = function()--node is top of fork if top is 0
    			return (m.num - col.top) % 2
    		end,
    		addText = function(text)
    			if text and text ~= '' then
    				tab.r:wikitext(text)
    			end
    		end
    	},
    	line = {--this node is omitted and replaced with a line
    		main = function(x)
    			local h = p.getNodeFunc()
    			if m.available then
    				local text, topId, isTop, notTop = h.line.arg[m.num] or '', h.topBranch()
    				isTop = topId == 0
    				notTop = {[isTop and 1 or 0] = p.reuseStr.solid}
    				for k = 0, 1 do
    					tab.r = rowNum[m.r + k * 4]:tag'td'
    						:css(notTop[k] and
    							{[isTop and 'border-top' or 'border-bottom'] = notTop[k]}
    							or {}
    						)
    						:attr{
    							rowspan = ({[0] = 4, 2})[k],
    							colspan = p.colspan
    						}
    					h.addText(text or h.nonFunc)
    					text = nil
    				end
    				m.available = false
    			else
    				return nil
    			end
    			return x
    		end
    	},
    	bridge = {--Draw a line to the neighboring node in the same column that is not connected to the current node
    		main = function(x)
    			local h = p.getNodeFunc()
    			h.bridge.lay[col.c][m.num - col.top + 1 + (h.topBranch() == 1 and 1 or -1)] = true
    			h.addText(nonFunc)
    			return x
    		end,
    		lay = setmetatable({}, p.nilAsTab)
    	},
    	canvas = {--Merges all cells in node. Content will be the next parameter.
    		main = function(x)
    			local h = p.getNodeFunc()
    			if m.available then
    				tab.r = rowNum[m.r]:tag'td'
    					:attr{
    						rowspan = 6,
    						colspan = p.colspan
    					}
    				h.addText(h.nonFunc)
    				m.available = false
    				return x
    			else
    				return nil
    			end
    		end
    	},
    	orphan = {--sets a flag for skipMatch to be set by p._main
    		main = function(x)
    			p.getNodeFunc().orphan.num = m.num
    			return x
    		end
    	},
    	skipAllowed = {--table of supported node functions when node is skipped (i.e. by skipmatch)
    		bridge = true,
    		canvas = true
    	}
    }
    
    setmetatable(nodeFunc.helper, {__index = nodeFunc})
    function p.getNodeFunc()
    	return nodeFunc.helper
    end
    
    local function newRow(bodyRow)
    	local first = p.flex_tree.merge and mw.clone(p.flex_tree.cell) or p.flex_tree.cell
    	tab.r = tab:tag'tr'
    		:node(first)
    	if bodyRow then
    		table.insert(rowNum, bodyRow, tab.r)
    		if p.flex_tree.merge then
    			rowNum[bodyRow].first = first
    			rowNum[bodyRow].first.unchanged = true
    		end
    	end
    end
    
    local function drawHead(text, row3rd)
    	local td = (row3rd and rowNum[row3rd]:tag'td':attr{rowspan = 2}
    		or head.row:tag'td')
    		:attr{colspan = p.colspan}
    	if text ~= 'omit_label' then
    		td:wikitext(text):css{
    			['text-align'] = 'center',
    			border = '1px solid #aaa',
    			['background-color'] = p.bgColor.head,
    			color = p.textColor.head
    		}
    	end
    end
    
    local function spacer(width)
    	tab.r:tag'td'
    		:attr{width = width}
    		:wikitext(p.no_column_head and '' or '&nbsp;')
    end
    
    local function dpBox(v, r)
    	p.dpBoxBase = p.dpBoxBase or mw.html.create'td':attr{rowspan = 2, colspan = p.colspan}
    	if not v then
    		p.dpBoxEmpty = p.previewnumbers and mw.clone(p.dpBoxBase) or p.dpBoxEmpty or mw.clone(p.dpBoxBase):wikitext(p.flex_tree.wt)
    		rowNum[r]:node(p.dpBoxEmpty)
    	else
    		rowNum[r]:node(mw.clone(p.dpBoxBase):wikitext(v))
    	end
    end
    
    p.scoreWasher = {
    	numberFormat = '%-?%d+%.?%d*',
    	main = function (self, s)
    		if s then
    			for _, cycle in ipairs(self.cycles) do
    				s = s:gsub(unpack(cycle))
    			end
    			if p.scoreSumBox and self.plus then
    				local t = 0
    				for _, part in ipairs(mw.text.split(s, self.plus)) do
    					t = t + (tonumber(part:match('%-?%d+%.?%d*')) or 0)
    				end
    				return t
    			end
    			return tonumber(s:match(self.numberFormat)) or math.huge
    		end
    		return 0
    	end,
    	spin = function(self, v)
    		table.insert(self, v)
    		return self
    	end,
    	load = function (self, cycle)
    		local wash, rinse = 0, {spin = self.spin}
    		for v in cycle:gfind('%(([^%(%)]-)%)') do
    			if v == '_plus_' then
    				self.plus = v
    				rinse:spin(v)
    				cycle = cycle:gsub('%(_plus_%)', '', 1)
    			else
    				wash = wash + 1
    				rinse:spin('%'):spin(wash)
    			end
    		end
    		table.insert(self.cycles, {esc.bs:undo(cycle, '%%'), table.concat(rinse)})
    	end,
    	init = function(self, setting)
    		self.cycles = {original = setting}
    		for cycle in (setting and esc.bs:text(setting) or '{<.->} {[^%d]*}'):gfind('{(.-)}') do
    			self:load(cycle)
    		end
    	end,
    		sum = function (clean)
    		local sum = {0, 0}
    		for _, box in ipairs(clean) do
    			for team, score in ipairs(box) do
    				sum[team] = sum[team] + score
    			end
    		end
    		return unpack(math.max(unpack(sum)) == math.huge and {'&mdash;', '&mdash;'} or sum)
    	end
    }
    
    local function boldWin(s1, s2)
    	return setmetatable(
    		p.bold and s1 ~= s2 and (math[({'min', 'max'})[p.bold]](s1, s2) == s1 and {true} or {[2] = true}) or callableEmpty,
    		p.nilAsTab
    	)
    end
    
    local function maxSpan(span, start, rows)
    	return math.min(span, math.max(0, rows - start + 1))
    end
    
    --in case of templates like RDseed need padding value
    p.teamBoxPadding = function()
    	return '.6ex'
    end
    p.teamBoxPadTab = {padding = '0 ' .. p.teamBoxPadding()}
    p.teamBoxNormal = {border = '1px solid #aaa', ['background-color'] = p.bgColor[4], color = p.textColor[4]}
    local function teamBox(v, r, f)
    	if p.flex_tree.merge and not v and f.phase == 2 then
    		for i = -2, 0 do
    			if rowNum[r + i].first.unchanged then
    				rowNum[r + i].first.unchanged = nil
    				rowNum[r + i].first:node(p.unflex_div)
    			end
    		end
    		tab.r:attr{rowspan = 4}:css{['vertical-align'] = 'center'}
    	else
    		if not p.bold then
    		--backwards compatability (wikitemplates bold each arg individually)
    			local hasBold, b = tostring(v):gsub("([^']*)'''([^']*)", '%1<b>%2</b>')
    			if b == 1 then
    				v = hasBold
    			end
    		end
    		local cell
    		if f[1] then
    			cell = f.sumBox and f.sumBox[1] and
    				{padding = f.sumBox[1]}
    				or {['border-left'] = f.borderLeft}
    			cell['text-align'] = v and f[1]
    		else
    			cell = p.teamBoxPadTab
    		end
    		tab.r = rowNum[r]:tag'td'
    			:css(p.teamBoxCSS)
    			:css(cell)
    			:attr{rowspan = 2}
    			:node(mw.html.create(f.bold and 'b'):wikitext(v or f[1] and '' or '&nbsp;'))
    	end
    end
    
    function p._main(args)
    	function args:clean(key, params)--prevent html comments from breaking named args and reduces repeat concatenation
    		params = params or {}
    		local clean = args[key] or params.ifNil
    		if clean then
    			params.append = params.append or ''
    			clean = mw.text.decode(clean):gsub('<!%-.-%->', ''):gsub(params.pattern or '[^%w-;%.]', '') .. params.append
    			clean = clean ~= params.append and clean or params.ifNil
    		end
    		args[key] = params.keepOld and args[key] or clean
    		return clean
    	end
    	p.cols = tonumber(args:clean('columns', {pattern = '%D'}))
    	p.tCols = (tonumber(args:clean('final_RDs_excluded', {pattern = '%D'})) or 0) + p.cols
    	local matchPer = {
    		pattern = '%d*per%d+[%-x]%d+',
    		vals = '(%d*)per(%d+)([%-x])(%d+)'
    	}
    	local skipMatch, unBold  = {}, {}--(skip|manualbold)match# to boolean
    	for k, _ in pairs(args) do
    		local mType, mNum = string.match(k, '^(%l+)match(%d*)$')
    		mType, mNum = ({skip = skipMatch, manualbold = unBold})[mType], tonumber(mNum)
    		if mType then
    			if mNum then
    				mType[mNum] = args:clean(k) == 'yes' or args[k] == 'true'
    			else
    				for pattern in args:clean(k, {ifNil = ''}):gfind(matchPer.pattern) do
    					local d1, period, op, d2 = pattern:match(matchPer.vals)
    					d1 = tonumber(d1) or 1
    					d2 = op == '-' and d2 or (d1 + period * (d2 - 1))
    					for y = d1, d2, period do
    						mType[y] = true
    					end
    				end
    				for _, x in ipairs(mw.text.split(args[k]:gsub(matchPer.pattern, ''):gsub('[;%-%a][;%-%a]+', ';'):match('^;*(.-)[;%-]*$'), ';')) do
    					x = mw.text.split(x, '-')
    					for y = tonumber(x[1]) or 1, tonumber(x[2] or x[1]) or 0 do
    						mType[y] = true
    					end
    				end
    			end
    		end
    	end
    	for _, v in ipairs({--more args to boolean
    		'widescore',
    		'template',
    		'article_include',
    		'color',
    		'color_repechage',
    		'3rdplace',
    		'omit_blanks',
    		'scroll_head_unlock',
    		'previewnumbers',
    		'flex_tree',
    		'no_column_head',
    		'short_brackets',
    		'branch_upwards'
    	}) do
    		if args[v] and (p[v] == nil or type(p[v]) == 'boolean') then
    			p[v] = args:clean(v) == 'yes' or args[v] == 'true'
    		end
    	end
    	p.namespace = mw.title.getCurrentTitle().namespace
    	p.previewnumbers = p.namespace ~= 0 and p.previewnumbers
    	p.scoreWasher:init(args['score-clean'])
    	p.scoreWasher.demo = args.demoWash and tonumber(args:clean('demoWash', {pattern = '%D'}), 10)
    	p.scoreSumBox = args['score-boxes'] and args['score-boxes']:match('%d ?%+ ?sum')
    	p.bold = ({low = 1, high = 2})[args:clean('bold_winner')] or p.scoreSumBox and 2
    	local sumBox = p.scoreSumBox and 1 or 0
    	p.scoreBoxes = (tonumber(args:clean('score-boxes', {pattern = '%D'})) or 1) + sumBox
    	p.scoreSumBox = p.scoreBoxes > 0 and p.scoreSumBox or nil
    	local boxStyle = p.scoreBoxes > 1 and
    		(p.scoreSumBox and
    			setmetatable(
    				{{}, [p.scoreBoxes] = {'0 1ex'}},
    				{__call = function(t, i) if t[i] then return nil end return 0 end}
    			)
    			or setmetatable(
    				{},
    				{__call = function() return 0 end}
    			)
    		)
    		or setmetatable({}, {__call = function() return nil end})
    	p.colspan = p.scoreBoxes > 0 and (p.scoreBoxes + 1) or nil
    	local nodeArgs = {
    		score = p.scoreBoxes - sumBox,
    		team = {offset = 1 + p.scoreBoxes - sumBox}
    	}
    	nodeArgs.all = 1 + nodeArgs.team.offset * 2
    	nodeArgs.tableSum = {
    		__add = function(v, t)
    			if #t == 3 then
    				return v + nodeArgs.all
    			end
    			local s = v
    			for i, n in ipairs(t) do
    				s = s + n
    			end
    			return s--[[ + (p.scoreSumBox and #t == 3 and -2 or 0) --merging disabled with score boxes, uncomment if enable]]
    		end
    	}
    	nodeArgs.team[1] = 1--constant to be replaced later by new param
    	nodeArgs.team[2] = nodeArgs.team[1] + nodeArgs.team.offset
    	nodeArgs.blank = setmetatable({}, nodeArgs.tableSum)
    	p.unflex_div = mw.html.create'div'
    					:css{overflow = 'hidden', height = '1ex'}
    					:wikitext'&nbsp;'
    	p.flex_tree = setmetatable({},{__index = {
    		merge = p.flex_tree and p.scoreBoxes == 0,
    		wt = p.flex_tree and '' or '&nbsp;',
    		cell = mw.html.create'td'
    			:node(not p.flex_tree and p.unflex_div or nil)
    	}})
    	if args:clean'scroll_height' then
    		local fontSize, fontUnit = args.style and args.style:match('font%-size *: *(%d+)([^ ]+)')
    		if fontSize then
    			local units = {
    				em = 1,
    				ex = 2,
    				['%'] = 0.01
    			}
    			fontSize, fontUnit = {fontSize * fontUnit}
    		end
    	end
    	tab
    		:cssText(table.concat{args.scroll_height and 'padding' or 'margin', ':', fontSize and (math.ceil(fontSize * 10) / 10) or '.9', 'em 2em 1em 1em;border:0;', fontSize and '' or 'font-size:90%;border-collapse:separate;', args.style})
    		:attr{cellpadding = 0, cellspacing = 0}
    	if not p.no_column_head then--headings row
    		newRow()
    		head.row = tab.r
    			:css{['white-space'] = args.scroll_height and 'nowrap'}
    		newRow()
    	else
    		tab.r = tab:tag'tr'
    		tab.r:tag'td'
    	end
    	local sp = {--set column widths
    		args['team-width'] or 170,
    		p.widescore and 40 or 30,
    		p.short_brackets and 6 or 15,
    		p.short_brackets and 4 or 20
    	}
    	local scoreWidth = args:clean('score-width', {pattern = '[^%d;]'}) and mw.text.split(args['score-width'], ';') or {}
    	scoreWidth[1] = tonumber(scoreWidth[1], 10)
    	if p.scoreSumBox and #scoreWidth ~= 1 then
    		local _scoreWidth = {}
    		for k = 1, p.scoreBoxes - 1 do
    			_scoreWidth[k] = tonumber(scoreWidth[k], 10) or math.ceil(sp[2] * 0.75)
    		end
    		setmetatable(scoreWidth, _scoreWidth)
    	end
    	if p.template or p.article_include then
    		p.template = mw.title.new(args.name)
    		p.templateFixedName = (p.template.namespace == 0 and not p.article_include and 'Template:' or '') .. p.template.fullText
    	end
    	p.template = p.template and mw.title.new(args:clean('name', {pattern = ''}))
    	local head_br = {
    		count = 0,
    		compare = function (self, text)
    			if text and args.scroll_height then
    				local _, count = text:gsub('<br[ >/]', '%1')
    				self.count = math.max(self.count, count)
    			end
    			return text
    		end
    	}
    	p.branch_upwards = p.branch_upwards and 0
    	for k = 1, p.cols do
    		if k > 1 then
    			spacer(sp[3])
    			spacer(sp[4])
    			if not p.no_column_head then
    				head.row:tag'td':attr{colspan = 2}
    			end
    		end
    		spacer(sp[1])
    		for s = 1, p.scoreBoxes do
    			spacer(#scoreWidth == 1 and scoreWidth[1] or scoreWidth[s] or sp[2])
    		end
    		if not p.no_column_head then
    			head.wt = head_br:compare(args:clean('RD' .. k, {pattern = ''}))
    				or p.RD[#p.RD + k - p.tCols - 1]
    				or ('Round of ' .. math.pow(2, p.tCols - k + 1))
    			drawHead(
    				k == 1 and p.template and mw.getCurrentFrame():expandTemplate{
    					title = 'navbar-header',
    					args = {head.wt, p.templateFixedName}
    				} or head.wt
    			)
    		end
    	end
    	sp.row = tab.r
    	col.tot = math.pow(2, p.tCols - 1)
    	local step, bump, bumpBase, rows = 1, 0, mw.html.create'td':attr{colspan = p.colspan}, col.tot * 6--Begin body row output
    	args.line_px = table.concat{args:clean('line_px') or 3, args.line_px ~= '0' and 'px' or nil}
    	tab.line = {--reduces concats and 'or' statements
    		{
    			[true] = args.line_px,
    			[false] = 0
    		},
    		args.line_px:rep(2):gsub('(%a)(%d)', '%1 %2', 1)
    	}
    	p['3rdplace'] =  p.tCols == p.cols and (p['3rdplace'] or p.cols > 3 and nil == p['3rdplace'] and not p.no_column_head)
    	if p['3rdplace'] then
    		p.textThird = args.Consol or args['RD' .. (p.cols + 1)] or p.RD[4]
    		local no3rdText = p.no_column_head or p.textThird and p.textThird:match('omit_label')
    		rowNum.third = math.max(math.pow(2, p.branch_upwards and -3 or p.cols - 2) * 9 + (no3rdText and 4 or 9), no3rdText and 12 or 17, rows)
    	end
    	for r = 1, rowNum.third or rows do
    		newRow(r)
    	end
    	p:saveStr('solid', tab.line[1][true], ' solid')
    	p.cornerDiv = mw.html.create'div':css{height = tab.line[1][true], ['border-right'] = p.reuseStr.solid}
    	for c = 1, p.cols do
    		col.c = c
    		local bumps = bump
    		if c > 1 then
    			col.tot = col.tot + math.pow(2, p.tCols - c)
    			if p.branch_upwards then
    				bumps = 0
    				rowNum[1]:tag'td':attr{rowspan = 4}
    			else
    			rowNum[1]:node(c < p.cols and
    				mw.clone(bumpBase):attr{rowspan = bump}
    				or p.no_column_head and p.template and
    					mw.html.create'td':wikitext(mw.getCurrentFrame():expandTemplate{
    						title = 'navbar-header',
    						args = {'', p.templateFixedName}
    					})
    			)
    			end
    		end
    		col.top = m.num
    		p.span = p.tCols > c and bump * 2 or p.branch_upwards or math.max((bump - 1) / 2, 2)
    		col.color_repechage = p['color_repechage'] and ((c == p.tCols) or ((c == p.tCols-1) and skipMatch[math.pow(2, p.tCols) - 1]))
    		col.show3rd = p['3rdplace'] and c == p.tCols and rowNum.third
    		local colorFinal, bumpMid = p.color and c == p.tCols, p.span > 0 and mw.clone(bumpBase):attr{rowspan = p.span} or nil
    		for r = 1, col.show3rd or rows, 2 do
    			m.r = r + bumps
    			if col.show3rd or rowNum[m.r] and m.num <= col.tot then
    				if m.phase == 0 then
    					m.showBox = setmetatable({1, nodeArgs.team.offset, nodeArgs.team.offset}, nodeArgs.tableSum)
    					if nodeFunc:scanPattern(args, step) then
    						nodeFunc.called = {}
    						m.available = true
    					else
    						m.available = nil
    					end
    				end
    				if skipMatch[m.num] then
    					if m.phase == 0 then
    						if nodeFunc.pattern then
    							for x, y in ipairs(nodeFunc.pattern) do
    								if nodeFunc.skipAllowed[y] then
    									nodeFunc.called[y] = nodeFunc[y].main(x)
    								end
    							end
    						end
    						local canvas = nodeFunc.pattern and nodeFunc.called.canvas and 6
    						rowNum[m.r + (canvas or 0)]:tag'td':attr{rowspan = maxSpan((canvas and 0 or 6) + bump * 2, m.r + (canvas or 0), rows), colspan = p.colspan}
    					elseif m.phase == 2 then
    						if nodeFunc.pattern and (nodeFunc.called.bridge or nodeFunc.called.canvas) then
    							step = step + 1
    						end
    						m.num = m.num + 1
    						step = step + (p.omit_blanks and 0 or m.showBox)
    						bumps = bumps + (col.show3rd and 0 or maxSpan(p.span, m.r, rows))
    					end
    				elseif m.phase == 0 then
    					if nodeFunc.pattern then
    						for x, y in ipairs(nodeFunc.pattern) do
    							if nodeFunc[y] and nodeFunc[y].main then
    								nodeFunc.called[y] = nodeFunc[y].main(x)
    							end
    						end
    						if m.available == false then
    							m.showBox = nodeArgs.blank
    							step = step + 1
    						end
    					end
    					if m.showBox[1] then
    						if col.show3rd then
    							col.show3rd = (m.num - col.top) * 2
    							if col.show3rd == 2 then
    								if p.textThird:match('omit_label') then
    									p.textThird = nil
    								end
    								if rowNum[rows + 1] and p.cols > 1 then --if 3rd place extends below bottom cell
    									rowNum[rows + 1]:tag'td':attr{
    										rowspan = m.r + 9 - rows - (text and 0 or 2),
    										colspan = (p.cols - 1) * (3 + p.scoreBoxes)
    									}
    								end
    								if p.tCols == 1 then
    									bumps = p.textThird and 3 or 0
    								elseif p.branch_upwards then
    									r = 7
    									bumps = p.textThird and 2 or 0
    								end
    								m.r = r + bumps
    								if p.textThird then
    									drawHead(p.textThird, m.r)
    									bumps = bumps + 2
    									m.r = r + bumps
    								end
    							end
    						end
    						dpBox(nodeFunc.pattern and nodeFunc.nonFunc or args[step], m.r)
    						if p.previewnumbers then					
    							rowNum[m.r].nodes[#rowNum[m.r].nodes]
    								:tag'div'
    									:css{
    										float = 'left',
    										border = '1px solid red',
    										padding = '0 .5ex',
    										['color'] = 'red'
    									}
    									:wikitext(m.num)
    									:attr{title = 'Number only visible outside article space (e.g. template) when |numberpreview=yes'}
    						end
    					end
    					if p.colspan then
    						m.nonEmpty = {}
    						for s = step + 2, step + nodeArgs.team.offset do
    							local i = {s, s + nodeArgs.team.offset}
    							if args[i[1]] or args[i[2]] then
    								table.insert(m.nonEmpty, i)
    							end
    						end
    						if p.bold and m.showBox[2] and m.showBox[3] and not unBold[m.num] then
    							m.bold = {
    								box = {},
    								clean = {}
    							}
    							local notSummed = not p.scoreSumBox or #m.nonEmpty < 2
    							for s, i in ipairs(m.nonEmpty) do
    								m.bold.clean[s] = {p.scoreWasher:main(args[i[1]]), p.scoreWasher:main(args[i[2]])}
    								m.bold.box[s] = notSummed and boldWin(m.bold.clean[s][1], m.bold.clean[s][2]) or callableEmpty
    							end
    							if p.scoreSumBox and m.nonEmpty[2] then
    								local i = {-step, -step - 1}
    								table.insert(m.nonEmpty, i)
    								args[i[1]], args[i[2]] = p.scoreWasher.sum(m.bold.clean)
    								m.bold.box[p.scoreBoxes] = boldWin(args[i[1]], args[i[2]])
    							end
    							getmetatable(boxStyle).__index = p.scoreSumBoxes and {[#m.nonEmpty] = boxStyle[p.scoreBoxes]}
    							m.bold.win = m.bold.box[#m.nonEmpty] or callableEmpty
    						else
    							m.bold = infiniteEmpty
    						end
    					end
    				else
    					if m.showBox[m.phase] then
    						if col.color_repechage then
    							col.color_repechage = 2
    						end
    						if p.bold then
    							if m.bold.win(m.phase) and (colorFinal or col.color_repechage)  then
    								color_index = 1 + (col.show3rd or 0) + (col.color_repechage or 0)
    							elseif m.bold.box[#m.nonEmpty] then 
    								color_index = 2 + (col.show3rd or 0) + (col.color_repechage or 0)
    							else
    								color_index = 4
    							end
    							p.teamBoxCSS = (colorFinal or col.color_repechage) and
    								{border = p.teamBoxNormal.border, ['background-color'] = p.bgColor[color_index], color = p.textColor[color_index]}
    								or p.teamBoxNormal
    						else
    							p.teamBoxCSS = (colorFinal or col.color_repechage) and
    								{border = p.teamBoxNormal.border, ['background-color'] = p.bgColor[m.phase + (col.show3rd or 0) + (col.color_repechage or 0)], color = p.textColor[m.phase + (col.show3rd or 0) + (col.color_repechage or 0)]}
    								or p.teamBoxNormal
    						end
    						local f = {phase = m.phase, bold = m.bold.win(m.phase)}
    						teamBox(args[step + nodeArgs.team[m.phase]], m.r, f)
    						f[1] = 'center'
    						if p.colspan then
    							if m.nonEmpty[1] then
    								local loneSum
    								if #m.nonEmpty < p.scoreBoxes then
    									loneSum = #m.nonEmpty == 1 and boxStyle[p.scoreBoxes]
    									tab.r:attr{colspan = 1 + p.scoreBoxes - #m.nonEmpty}
    								end
    								for s, i in ipairs(m.nonEmpty) do
    									f.borderLeft = boxStyle(s)
    									f.sumBox = loneSum or boxStyle[s]
    									f.bold = m.bold.box[s](m.phase)
    									teamBox(args[i[m.phase]], m.r, f)
    								end
    							else
    								for s = 1, p.scoreBoxes do
    									f.borderLeft = boxStyle(s)
    									teamBox(nil, m.r, f)
    								end
    							end
    						end
    					end
    					if m.phase == 2 then
    						col.show3rd = col.show3rd ~= 2 and col.show3rd or nil
    						if p.scoreWasher.demo and p.scoreWasher.demo == m.num and p.namespace ~= 0 then
    							table.insert(m.bold.clean, 1, {args[step + nodeArgs.team[1]], args[step + nodeArgs.team[2]]})
    							return table.concat{
    								'Score data for match specified by <code>|demoWash=</code>:<br>',
    								mw.dumpObject{scores = m.bold.clean, cycles = p.scoreWasher.cycles, sum = p.scoreSumBox and {m.nonEmpty[#m.nonEmpty][1], m.nonEmpty[#m.nonEmpty][1]}},
    								'<table>',
    								tostring(sp.row), '<tr>',
    								tostring(rowNum[m.r - 4]), '<tr>',
    								tostring(rowNum[m.r - 2]), '<tr>',
    								tostring(rowNum[m.r]), '</table>',
    							}
    						end
    						if nodeFunc.orphan.num == m.num then
    							skipMatch[m.num] = 'orphan'
    						end
    						step = step + m.showBox
    						m.num = m.num + 1
    						if bump > 0 and rowNum[m.r + 2] and not (nodeFunc.pattern and nodeFunc.called.canvas) then
    							bumps = bumps + p.span
    							rowNum[m.r + 2]:node(bumpMid)
    						end
    						r = r + (col.show3rd or bump)
    					end
    				end
    				m.phase = (m.phase + 1) % 3
    			end
    		end
    		if p.cols > c then--draw lines to next round
    			p.unit = bump + 3
    			bump = 3 * math.pow(2, c) - 3
    			bumps = p.branch_upwards and 4 or (p.unit + 1)
    			rowNum[1]
    				:tag'td':attr{rowspan = bumps}
    			if not p.branch_upwards then
    				rowNum[1]:tag'td'
    					:attr{rowspan = (p.branch_upwards or bump) + 4}
    					:css(nodeFunc.bridge.lay[c](0) and
    						{['border-right'] = p.reuseStr.solid}
    						or {}
    					)
    			end
    			col.n = 0
    			for r = bumps + 1, rows, p.unit * 2 do
    				tab.r = rowNum[r]:tag'td'
    				local interval = ((r - bumps - 1) / (p.unit * 2)) % 4
    				if interval % 2 == 0 then
    					--col.t and col.t2 control whether lines are drawn
    					col.t = col.t2 or skipMatch[col.tot + col.n / 2 + 1] and 3 or ((skipMatch[col.top] and 1 or 0) + (skipMatch[col.top + 1] and 2 or 0))
    					col.n = col.n + 2
    					col.t2 = skipMatch[col.tot + col.n / 2 + 1] and 3 or ((skipMatch[col.top + col.n] and 1 or 0) + (skipMatch[col.top + col.n + 1] and 2 or 0))
    					if col.t == 0 then
    						tab.r
    							:attr{rowspan = maxSpan(p.unit * 2, r, rows)}
    							:css(skipMatch[col.tot + col.n / 2] and {} or {
    								border = p.reuseStr.solid,
    								['border-left'] = 0
    							})
    					else
    						tab.r
    							:attr{rowspan = maxSpan(p.unit, r, rows)}
    							:cssText(col.t == 2 and
    								p:saveStr('topRight', 'border-width:', tab.line[2], ' 0 0;border-style:solid')
    								or col.t == 1 and (nodeFunc.bridge.lay[c](col.n - 2) and
    									p:saveStr('right', ';border-right:', p.reuseStr.solid)
    									or 'vertical-align:bottom'
    								)
    								or nil
    							)
    							:node(col.t == 1 and interval > 0 and not nodeFunc.bridge.lay[c](col.n - 2) and p.cornerDiv)
    						rowNum[r + (p.branch_upwards and (4 - bump) or p.unit)]:tag'td'
    							:attr{rowspan = maxSpan(p.unit, r + p.unit, rows)}
    							:cssText(col.t == 1 and
    								p:saveStr('bttmRght', 'border-width:0 ', tab.line[2], ' 0;border-style:solid')
    								or col.t == 2 and (nodeFunc.bridge.lay[c](col.n + 2) and
    									p:saveStr('right', ';border-right:', p.reuseStr.solid)
    									or 'vertical-align:top'
    								)
    								or nil
    							)
    							:node(col.t == 2 and interval ~= 2 and not nodeFunc.bridge.lay[c](col.n + 2) and p.cornerDiv)
    					end
    					col.t = {
    						col.t < 3,
    						rowNum[r + p.unit * 5] and col.t2 < 3 or false
    					}
    					rowNum[r + (p.branch_upwards or p.unit)]:tag'td'
    						:attr{rowspan = maxSpan(p.unit * 4, r + (p.branch_upwards and (4 - bump) or p.unit), rows)}
    						:css(interval == 0 and (col.t[1] or col.t[2]) and {
    							['border-width'] = table.concat{tab.line[1][col.t[1]], ' 0 ', tab.line[1][col.t[2]]},
    							['border-style'] = 'solid'
    						} or {})
    				else
    					tab.r
    						:attr{rowspan = maxSpan(p.unit * 2, r, rows)}
    						:css(nodeFunc.bridge.lay[c](col.n) and
    							{['border-right'] = p.reuseStr.solid}
    							or {}
    						)
    				end
    			end
    		end
    	end
    	local lock_height = (head_br.count or 0) + 1
    	return args.scroll_height and
    		mw.html.create'div'
    			:cssText'border-bottom:1px solid #eee;display:inline-block'
    			:node(not (p.scroll_head_unlock or p.no_column_head) and mw.html.create'div'
    				:css{
    					overflow = 'hidden',
    					height = lock_height * 1.4 + 1.6 .. 'em',
    					['border-bottom'] = 'inherit',
    					['margin-right'] = '17px'
    				}
    				:node(mw.clone(tab))
    			)
    			:tag'div'
    				:css{
    					['overflow-y'] = 'scroll',
    					['max-height'] = tonumber(args.scroll_height, 10) and args.scroll_height .. 'px' or args.scroll_height
    				}
    				:node(not (p.scroll_head_unlock or p.no_column_head) and
    					tab:css{['margin-top'] = math.floor(-10 * (lock_height * 1.4 + 1.6)/(fontSize or .9)) / 10 .. 'em', ['padding-top'] = '-3px'}
    					or tab
    				)
    			:done()
    		or tab
    end
    
    --[[local standard = {
    	'beta' = {
    		bold_winner = 'high',
    		omit_blanks = 'yes',
    		auto_3rd = 'yes'
    	}
    }--]]
    function p.main(frame, columns)
    	local args = require'Module:Arguments'.getArgs(frame, {trim = false})
    	args.columns = args.columns or columns
    	return p._main(args)
    end
    
    function p.seed(frame)
    	local parent = frame:getParent() or frame
    	local function arg(k, alt)
    		return parent.args[k] or frame.args[k] or alt
    	end
    	local padding, width = arg(2, p.teamBoxPadding()), arg(3, arg('widescore') and 40 or 30)
    	padding = tonumber(padding) and tonumber(padding) .. 'px' or padding
    	width = tonumber(width) and tonumber(width) .. 'px' or width
    	return mw.html.create'div'
    		:css{
    			margin = ('-1px %s -1px -0.7ex'):format(padding, padding),
    			float = 'left',
    			['background-color'] = p.bgColor.head,
    			border = '1px solid #aaa',
    			color = p.textColor.head,
    			['text-align'] = 'center',
    			width = width
    		}
    		:wikitext(arg(1, '&nbsp;'))
    end
    
    return p
    
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