miraheze:farthestfrontier>Cosmic Sloth No edit summary |
miraheze:farthestfrontier>Cosmic Sloth No edit summary |
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'''Basic strategy:''' When placing a Market, it has a workable radius (13 squares from center) as an area of effect. Each Shelter within this radius increases the monthly Income by <value>. It's best to place a Market as close to as many Shelters as possible, but also leaving room for other Desirability generating Buildings, such as a [[School]], [[Pub]], or [[Bakery]]. |
'''Basic strategy:''' When placing a Market, it has a workable radius (13 squares from center - <''verification needed''>) as an area of effect. Each Shelter within this radius increases the monthly Income by <value>. It's best to place a Market as close to as many Shelters as possible, but also leaving room for other Desirability generating Buildings, such as a [[School]], [[Pub]], or [[Bakery]]. |
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[[Category:Buildings]] |
[[Category:Buildings]] |
Revision as of 04:59, 14 August 2022
The Market is a Tier 1 Amenities & Services Building that generates Income in the form of Gold and provides Desirability for your Settlement.
Markets are critical to the availability of food and other materials to Shelters. Villagers visit the Market for items to store in their Shelter. This reduces travel time for your Villagers. A Market begins by employing a maximum of 1 Grocer, which can be upgraded in later Tiers.
Basic strategy: When placing a Market, it has a workable radius (13 squares from center - <verification needed>) as an area of effect. Each Shelter within this radius increases the monthly Income by <value>. It's best to place a Market as close to as many Shelters as possible, but also leaving room for other Desirability generating Buildings, such as a School, Pub, or Bakery.