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NotAracham (talk | contribs) Tabber implementation test 2 |
NotAracham (talk | contribs) Update right-hand pane to use Tabber |
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<div style="float: right; width: 25%; margin-left: 3px">{{#tag:tabber| |
<div style="float: right; width: 25%; margin-left: 3px">{{#tag:tabber| |
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Base= |
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T1= |
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{{InfoboxBuilding |
{{InfoboxBuilding |
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| subj = Market |
| subj = Market |
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| stone= 10 |
| stone= 10 |
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}} |
}} |
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| materials = 3 [[Planks]]</br> 10 [[Stone]] |
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| upkeep = None |
| upkeep = None |
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| produced_item = {{Gold}} |
| produced_item = {{Gold}} |
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}} |
}} |
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{{!}}-{{!}} |
{{!}}-{{!}} |
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Upgrade= |
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T2= |
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{{InfoboxBuilding |
{{InfoboxBuilding |
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| subj = Market |
| subj = Market Square |
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| img = File: |
| img = File:Building_Market_T2.png |
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| category = Amenities & Services |
| category = Amenities & Services |
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| tier = |
| tier = Upgrade |
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| prerequisite = [[ |
| prerequisite = [[Town Center|Town Center - Tier 3]]<br/>25 [[Shelter|Large House]]<br/>[[Theater]]<br/>[[Trading Post|Trading Center]] |
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| size = 4x4 |
| size = 4x4 |
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| cost = {{InfoboxCost |
| cost = {{InfoboxCost |
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| planks = 40 |
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| stone= 10 |
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}} |
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| materials = 3 [[Planks]]</br> 10 [[Stone]] |
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| upkeep = None |
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| produced_item = {{Gold}} |
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| occupancy = 1 [[Grocer]]<br/> 2 Grocers at Tier 2 |
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| upgrades_to = Market Square |
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| upgrade_cost = {{InfoboxCost |
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| planks = 50 |
| planks = 50 |
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| bricks = 50 |
| bricks = 50 |
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| gold = 250 |
| gold = 250 |
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}} |
}} |
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| desirability = Positive |
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}} |
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{{!}}-{{!}} |
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T3= |
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{{InfoboxBuilding |
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| subj = Market |
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| img = File:Building_Market_T1.png |
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| category = Amenities & Services |
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| tier = 1 |
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| prerequisite = [[Saw Pit]]<br/>[[Storehouse]] |
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| size = 4x4 |
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| cost = {{InfoboxCost |
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| planks = 40 |
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| stone= 10 |
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}} |
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| materials = 3 [[Planks]]</br> 10 [[Stone]] |
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| upkeep = None |
| upkeep = None |
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| produced_item = {{Gold}} |
| produced_item = {{Gold}} |
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| occupancy = |
| occupancy = 2 Grocers |
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| upgrades_to = |
| upgrades_to = N/A |
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| upgrade_cost = |
| upgrade_cost = N/A |
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| planks = 50 |
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| bricks = 50 |
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| gold = 250 |
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}} |
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| desirability = Positive |
| desirability = Positive |
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}} |
}} |
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Market income is distinct from monthly income paid by [[Shelters]] at tier 2 (homestead) and above, as well as monthly income from consumed Luxury resources and beer consumed at Pubs. |
Market income is distinct from monthly income paid by [[Shelters]] at tier 2 (homestead) and above, as well as monthly income from consumed Luxury resources and beer consumed at Pubs. |
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Additionally, upon upgrade, the radius of gold collection increases slightly, as does the desirability generated for shelters by the presence of this building. |
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==Basic Strategy== |
==Basic Strategy== |