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    Farthest Frontier

    Market: Difference between revisions

    Content deleted Content added
    Tabber implementation test 2
    Update right-hand pane to use Tabber
    Line 1:
    <div style="float: right; width: 25%; margin-left: 3px">{{#tag:tabber|
    Base=
    T1=
    {{InfoboxBuilding
    | subj = Market
    Line 12:
    | stone= 10
    }}
    | materials = 3 [[Planks]]</br> 10 [[Stone]]
    | upkeep = None
    | produced_item = {{Gold}}
    Line 25 ⟶ 24:
    }}
    {{!}}-{{!}}
    Upgrade=
    T2=
    {{InfoboxBuilding
    | subj = Market Square
    | img = File:Building_Market_T1Building_Market_T2.png
    | category = Amenities & Services
    | tier = 1Upgrade
    | prerequisite = [[SawTown PitCenter|Town Center - Tier 3]]<br/>25 [[StorehouseShelter|Large House]]<br/>[[Theater]]<br/>[[Trading Post|Trading Center]]
    | size = 4x4
    | cost = {{InfoboxCost
    | planks = 40
    | stone= 10
    }}
    | materials = 3 [[Planks]]</br> 10 [[Stone]]
    | upkeep = None
    | produced_item = {{Gold}}
    | occupancy = 1 [[Grocer]]<br/> 2 Grocers at Tier 2
    | upgrades_to = Market Square
    | upgrade_cost = {{InfoboxCost
    | planks = 50
    | bricks = 50
    | gold = 250
    }}
    | desirability = Positive
    }}
    {{!}}-{{!}}
    T3=
    {{InfoboxBuilding
    | subj = Market
    | img = File:Building_Market_T1.png
    | category = Amenities & Services
    | tier = 1
    | prerequisite = [[Saw Pit]]<br/>[[Storehouse]]
    | size = 4x4
    | cost = {{InfoboxCost
    | planks = 40
    | stone= 10
    }}
    | materials = 3 [[Planks]]</br> 10 [[Stone]]
    | upkeep = None
    | produced_item = {{Gold}}
    | occupancy = 1 [[Grocer]]<br/> 2 Grocers at Tier 2
    | upgrades_to = Market SquareN/A
    | upgrade_cost = {{InfoboxCostN/A
    | planks = 50
    | bricks = 50
    | gold = 250
    }}
    | desirability = Positive
    }}
    Line 92 ⟶ 62:
     
    Market income is distinct from monthly income paid by [[Shelters]] at tier 2 (homestead) and above, as well as monthly income from consumed Luxury resources and beer consumed at Pubs.
     
    Additionally, upon upgrade, the radius of gold collection increases slightly, as does the desirability generated for shelters by the presence of this building.
     
    ==Basic Strategy==
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