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NotAracham (talk | contribs) fixing market cost |
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== Overview == |
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The Market is a Tier 1 Amenities & Services [[Buildings|Building]] that generates [[Income]] in the form of [[Gold Ingots]] and provides [[Desirability]] for the player [[Settlement]]. |
The Market is a Tier 1 Amenities & Services [[Buildings|Building]] that generates [[Income]] in the form of [[Gold Ingots]] and provides [[Desirability]] for the player [[Settlement]]. |
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==Income== |
==Income== |
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Markets generate 1 {{Gold}} (2 {{Gold}} after upgrade) on a monthly basis from the following Buildings within its radius: |
Markets generate 1 {{Gold}} (2 {{Gold}} after upgrade) on a monthly basis from the following Buildings within its radius: |
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* [[Shelter]] |
* [[Shelter]] |
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Market income is distinct from monthly income paid by [[Shelters]] at tier 2 (homestead) and above, as well as monthly income from consumed Luxury resources and beer consumed at Pubs. |
Market income is distinct from monthly income paid by [[Shelters]] at tier 2 (homestead) and above, as well as monthly income from consumed Luxury resources and beer consumed at Pubs. |
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<gallery widths=320px heights=180px> |
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File:Market Square area of effect.png|Example of a Market Square's area of effect |
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</gallery> |
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== Upgrade Information== |
== Upgrade Information== |
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* Radius of gold collection/desirability impacts increases slightly (~ 2 squares) |
* Radius of gold collection/desirability impacts increases slightly (~ 2 squares) |
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* [[Desirability]] bonus generated for shelters by the presence of this building increases slightly |
* [[Desirability]] bonus generated for shelters by the presence of this building increases slightly |
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==Gameplay Updates== |
==Gameplay Updates== |
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* 0.8 - bugged delivery of food to villager homes |
* 0.8 - bugged delivery of food to villager homes was resolved, allowing grocers to serve the community as intended. |
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