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    Farthest Frontier

    Market: Difference between revisions

    Content deleted Content added
    Tabber implementation test 2
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    {{Infobox_Building2_Portable
    <div style="float: right; width: 25%; margin-left: 3px">{{#tag:tabber|
    |name1=Market
    T1=
    |image1=[[File:Building_Market_T1.png|200px]]
    {{InfoboxBuilding
    |category1=Amenities and Services
    | subj = Market
    |tier1=1
    | img = File:Building_Market_T1.png
    |prereq1=[[Saw Pit]]<br/>[[Storehouse]]
    | category = Amenities & Services
    |size1=4x4
    | tier = 1
    |cost1={{InfoboxCost
    | prerequisite = [[Saw Pit]]<br/>[[Storehouse]]
    | size = 4x4
    | cost = {{InfoboxCost
    | planks = 40
    | planks = 40
    | stone= 10
    | stone = 10
    }}
    }}
    |upkeep1=N/A
    | materials = 3 [[Planks]]</br> 10 [[Stone]]
    |produces1={{Icon|Gold}}
    | upkeep = None
    |occupancy1=1x [[Grocer]]
    | produced_item = {{Gold}}
    |upgrade_name1=Market Square
    | occupancy = 1 [[Grocer]]<br/> 2 Grocers at Tier 2
    |upgrade_cost1={{InfoboxCost
    | upgrades_to = Market Square
    | upgrade_cost = {{InfoboxCost
    | planks = 50
    | planks = 50
    | bricks = 50
    | bricks = 50
    | gold = 250
    | gold = 250
    }}
    }}
    | desirability = Positive
    |desirability1=Positive
    <!--TAB 1 COMPLETE-->
    }}
    |name2=Market Square
    T2=
    |image2=[[File:Building_Market_T2.png|200px]]
    {{InfoboxBuilding
    |category2=Amenities and Services
    | subj = Market
    |tier2=(upgrade)
    | img = File:Building_Market_T1.png
    |prereq2=none
    | category = Amenities & Services
    |size2=4x4
    | tier = 1
    |cost2={{InfoboxCost
    | prerequisite = [[Saw Pit]]<br/>[[Storehouse]]
    | size = 4x4
    | cost = {{InfoboxCost
    | planks = 40
    | stone= 10
    }}
    | materials = 3 [[Planks]]</br> 10 [[Stone]]
    | upkeep = None
    | produced_item = {{Gold}}
    | occupancy = 1 [[Grocer]]<br/> 2 Grocers at Tier 2
    | upgrades_to = Market Square
    | upgrade_cost = {{InfoboxCost
    | planks = 50
    | planks = 50
    | bricks = 50
    | bricks = 50
    | gold = 250
    | gold = 250
    }}
    | desirability = Positive
    }}
    }}
    |upkeep2=N/A
    |produces2={{Icon|Gold}}
    |occupancy2=1-2x [[Grocer]]
    |upgrade_name2=N/A
    |upgrade_cost2=N/A
    |desirability2=Positive
    <!--TAB 2 COMPLETE-->
    }}
    }}
    __TOC__
    </div>
    == Overview ==

    The Market is a Tier 1 Amenities & Services [[Buildings|Building]] that generates [[Income]] in the form of [[Gold Ingots]] and provides [[Desirability]] for the player [[Settlement]].
    The Market is a Tier 1 Amenities & Services [[Buildings|Building]] that generates [[Income]] in the form of [[Gold Ingots]] and provides [[Desirability]] for the player [[Settlement]].


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    ==Income==
    ==Income==

    Markets generate 1 {{Gold}} (2 {{Gold}} after upgrade) on a monthly basis from the following Buildings within its radius:
    Markets generate 1 {{Gold}} (2 {{Gold}} after upgrade) on a monthly basis from the following Buildings within its radius:
    * [[Shelter]]
    * [[Shelter]]
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    Market income is distinct from monthly income paid by [[Shelters]] at tier 2 (homestead) and above, as well as monthly income from consumed Luxury resources and beer consumed at Pubs.
    Market income is distinct from monthly income paid by [[Shelters]] at tier 2 (homestead) and above, as well as monthly income from consumed Luxury resources and beer consumed at Pubs.
    <gallery widths=320px heights=180px>
    File:Market Square area of effect.png|Example of a Market Square's area of effect
    </gallery>
    == Upgrade Information==

    * Radius of gold collection/desirability impacts increases slightly (~ 2 squares)
    * [[Desirability]] bonus generated for shelters by the presence of this building increases slightly
    * Monthly gold generated per building inside radius increases from 1 to 2
    * Maximum occupancy is increased to 2x [[Grocer]]
    * Luxury goods are now stocked at the Market Square


    ==Basic Strategy==
    ==Basic Strategy==
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    ==Gameplay Updates==
    ==Gameplay Updates==
    * 0.8 - bugged delivery of food to villager homes was resolved, allowing grocers to serve the community as intended.



    {{Navbox Buildings}}
    {{Navbox Buildings}}
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