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NotAracham (talk | contribs) Tabber implementation test 2 |
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{{Infobox_Building2_Portable |
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<div style="float: right; width: 25%; margin-left: 3px">{{#tag:tabber| |
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T1= |
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{{InfoboxBuilding |
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|tier1=1 |
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| tier = 1 |
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| planks = 40 |
| planks = 40 |
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| stone |
| stone = 10 |
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}} |
}} |
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|upkeep1=N/A |
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| materials = 3 [[Planks]]</br> 10 [[Stone]] |
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|produces1={{Icon|Gold}} |
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| upkeep = None |
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|occupancy1=1x [[Grocer]] |
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| produced_item = {{Gold}} |
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| occupancy = 1 [[Grocer]]<br/> 2 Grocers at Tier 2 |
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| upgrade_cost = {{InfoboxCost |
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| planks = 50 |
| planks = 50 |
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| bricks = 50 |
| bricks = 50 |
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| gold = 250 |
| gold = 250 |
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}} |
}} |
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|desirability1=Positive |
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<!--TAB 1 COMPLETE--> |
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}} |
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T2= |
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|image2=[[File:Building_Market_T2.png|200px]] |
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{{InfoboxBuilding |
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| subj = Market |
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|tier2=(upgrade) |
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| img = File:Building_Market_T1.png |
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|prereq2=none |
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| tier = 1 |
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| prerequisite = [[Saw Pit]]<br/>[[Storehouse]] |
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| planks = 40 |
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| stone= 10 |
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}} |
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| materials = 3 [[Planks]]</br> 10 [[Stone]] |
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| upkeep = None |
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| produced_item = {{Gold}} |
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| occupancy = 1 [[Grocer]]<br/> 2 Grocers at Tier 2 |
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| upgrade_cost = {{InfoboxCost |
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| planks = 50 |
| planks = 50 |
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| bricks = 50 |
| bricks = 50 |
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| gold = 250 |
| gold = 250 |
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}} |
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| desirability = Positive |
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}} |
}} |
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|upkeep2=N/A |
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|produces2={{Icon|Gold}} |
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|occupancy2=1-2x [[Grocer]] |
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|upgrade_name2=N/A |
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|upgrade_cost2=N/A |
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|desirability2=Positive |
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<!--TAB 2 COMPLETE--> |
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}} |
}} |
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__TOC__ |
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</div> |
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== Overview == |
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The Market is a Tier 1 Amenities & Services [[Buildings|Building]] that generates [[Income]] in the form of [[Gold Ingots]] and provides [[Desirability]] for the player [[Settlement]]. |
The Market is a Tier 1 Amenities & Services [[Buildings|Building]] that generates [[Income]] in the form of [[Gold Ingots]] and provides [[Desirability]] for the player [[Settlement]]. |
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==Income== |
==Income== |
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Markets generate 1 {{Gold}} (2 {{Gold}} after upgrade) on a monthly basis from the following Buildings within its radius: |
Markets generate 1 {{Gold}} (2 {{Gold}} after upgrade) on a monthly basis from the following Buildings within its radius: |
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* [[Shelter]] |
* [[Shelter]] |
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Market income is distinct from monthly income paid by [[Shelters]] at tier 2 (homestead) and above, as well as monthly income from consumed Luxury resources and beer consumed at Pubs. |
Market income is distinct from monthly income paid by [[Shelters]] at tier 2 (homestead) and above, as well as monthly income from consumed Luxury resources and beer consumed at Pubs. |
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<gallery widths=320px heights=180px> |
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File:Market Square area of effect.png|Example of a Market Square's area of effect |
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</gallery> |
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== Upgrade Information== |
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* Radius of gold collection/desirability impacts increases slightly (~ 2 squares) |
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* [[Desirability]] bonus generated for shelters by the presence of this building increases slightly |
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* Monthly gold generated per building inside radius increases from 1 to 2 |
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* Maximum occupancy is increased to 2x [[Grocer]] |
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* Luxury goods are now stocked at the Market Square |
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==Basic Strategy== |
==Basic Strategy== |
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==Gameplay Updates== |
==Gameplay Updates== |
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* 0.8 - bugged delivery of food to villager homes was resolved, allowing grocers to serve the community as intended. |
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{{Navbox Buildings}} |
{{Navbox Buildings}} |