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{{Infobox_Building2_Portable
|name1=Market
|image1=[[File:Building_Market_T1.png|200px]]
|category1=Amenities and Services
|tier1=1
|prereq1=[[Saw Pit]]<br/>[[Storehouse]]
|size1=4x4
|cost1={{InfoboxCost
| planks = 40
| stone
}}
|upkeep1=N/A
|produces1={{Icon|Gold}}
|occupancy1=1x [[Grocer]]
|upgrade_name1=Market Square
|upgrade_cost1={{InfoboxCost
| planks = 50
| bricks = 50
| gold = 250
}}
|
<!--TAB 1 COMPLETE-->
|name2=Market Square
|image2=[[File:Building_Market_T2.png|200px]]
|category2=Amenities and Services
|tier2=(upgrade)
|prereq2=none
|size2=4x4
|cost2={{InfoboxCost
| planks = 50
| bricks = 50
| gold = 250
}}
|upkeep2=N/A
|produces2={{Icon|Gold}}
|occupancy2=1-2x [[Grocer]]
|upgrade_name2=N/A
|upgrade_cost2=N/A
|desirability2=Positive
<!--TAB 2 COMPLETE-->
}}
__TOC__
== Overview ==
The Market is a Tier 1 Amenities & Services [[Buildings|Building]] that generates [[Income]] in the form of [[Gold Ingots]] and provides [[Desirability]] for the player [[Settlement]].
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==Income==
Markets generate 1 {{Gold}} (2 {{Gold}} after upgrade) on a monthly basis from the following Buildings within its radius:
* [[Shelter]]
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Market income is distinct from monthly income paid by [[Shelters]] at tier 2 (homestead) and above, as well as monthly income from consumed Luxury resources and beer consumed at Pubs.
<gallery widths=320px heights=180px>
File:Market Square area of effect.png|Example of a Market Square's area of effect
</gallery>
== Upgrade Information==
* Radius of gold collection/desirability impacts increases slightly (~ 2 squares)
* [[Desirability]] bonus generated for shelters by the presence of this building increases slightly
* Monthly gold generated per building inside radius increases from 1 to 2
* Maximum occupancy is increased to 2x [[Grocer]]
* Luxury goods are now stocked at the Market Square
==Basic Strategy==
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==Gameplay Updates==
* 0.8 - bugged delivery of food to villager homes was resolved, allowing grocers to serve the community as intended.
{{Navbox Buildings}}
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