Anonymous user
m
no edit summary
NotAracham (talk | contribs) (Updated name of building) |
mNo edit summary |
||
(29 intermediate revisions by 2 users not shown) | |||
Line 1:
{{Infobox_Building2_Portable
|
|
|
|
|
|
|cost1={{InfoboxCost
| planks = 40
|
| upgrades_to = Market Square▼
}}
|upkeep1=N/A
|produces1={{Icon|Gold}}
|occupancy1=1x [[Grocer]]
|upgrade_cost1={{InfoboxCost
| planks = 50
| bricks = 50
| gold = 250
}}
|desirability1=Positive
<!--TAB 1 COMPLETE-->
|name2=Market Square
|image2=[[File:Building_Market_T2.png|200px]]
|category2=Amenities and Services
|tier2=(upgrade)
|prereq2=none
|size2=4x4
|cost2={{InfoboxCost
| planks = 50
| bricks = 50
| gold = 250
}}
|upkeep2=N/A
|produces2={{Icon|Gold}}
|occupancy2=1-2x [[Grocer]]
|upgrade_name2=N/A
|upgrade_cost2=N/A
|desirability2=Positive
<!--TAB 2 COMPLETE-->
}}
__TOC__
== Overview ==
The Market is a Tier 1 Amenities & Services [[Buildings|Building]] that generates [[Income]] in the form of [[Gold Ingots]] and provides [[Desirability]] for the player [[Settlement]].
Markets are critical to the availability of food and other materials to [[Shelter|Shelters]]
Markets begin with a limited set of resources that will be stocked and employ a maximum of 1 [[Grocer]], upgrading to a Market Square increases hirable maximum to 2 [[Grocer|Grocers]] and expands the categories of luxury resources that marketplaces will stock.
==Income==
Market monthly generate 1 {{Gold}} (2 {{Gold}} after upgrade) from the following building within its radius: ▼
▲
* [[Shelter]]
* [[Hunter Cabin]]
Line 28 ⟶ 58:
* [[Barracks]]
* [[Lookout Tower]]
Market income is distinct from monthly income paid by [[Shelters]] at tier 2 (homestead) and above, as well as monthly income from consumed Luxury resources and beer consumed at Pubs.
<gallery widths=320px heights=180px>
File:Market Square area of effect.png|Example of a Market Square's area of effect
</gallery>
== Upgrade Information==
* Radius of gold collection/desirability impacts increases slightly (~ 2 squares)
* [[Desirability]] bonus generated for shelters by the presence of this building increases slightly
* Monthly gold generated per building inside radius increases from 1 to 2
* Maximum occupancy is increased to 2x [[Grocer]]
* Luxury goods are now stocked at the Market Square
==Basic Strategy==
When placing a Market, it has a workable radius (13 squares from center - 11 tiles from outer market edge) as an area of effect. Each Shelter within
While not strictly necessary for Shelter function and development, Markets should be placed in close proximity to as many Shelters as possible while leaving room for other Desirability generating Buildings, such as a [[School]], [[Pub]], or [[Bakery]].
==Gameplay Updates==
* 0.8 - bugged delivery of food to villager homes was resolved, allowing grocers to serve the community as intended.
{{Navbox Buildings}}
|