The main source of [[Meat]], [[Tallow]] and [[Pelts]] comes from the <nowiki>[[Hunter]]</nowiki> Cabin as [[Hunter|<nowiki>[[Hunter]]</nowiki>]]<nowiki/>s will attack and butcher the [[Deer]], [[Boar]], [[Wolf|Wolves]]
and [[Bear|Bears]] in the area.
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The primary resource Nodes that the <nowiki>[[Hunter]]</nowiki> Cabin gathers from are [[Deer]] and [[Boar]], however, <nowiki>[[Hunter]]</nowiki>s can also attack and butcher [[Wolf|Wolves]] from [[Wolf Dens]] and [[Bears]] that periodically roam the wilderness.
Its secondary resource Node is unlocked with [[Iron Ingots]] and upgrading your <nowiki>[[Hunter]]</nowiki> Cabin to Tier 2. This enables your <nowiki>[[Hunter]]</nowiki> working in the upgraded building to craft Traps using [[Iron Ingots]] and trapping small game in his Gathering Area.
(Note: <nowiki>[[Hunter]]</nowiki>s that use Traps will gather more [[Tallow]] and [[Pelts]] but less [[Meat]].)
<nowiki>[[Hunter]]</nowiki>s are instrumental in defending your village and your people from [[Wolves]] and [[Bears]] in the early game before your first [[Watch Towers|Lookout Tower]].
Once the [[Hunter Cabin|<nowiki>[[Hunter]] Cabin</nowiki>]] has been upgraded to Tier 2, the <nowiki>[[Hunter]]</nowiki>s will be able to construct hunting traps from [[Iron Ingots]] which will allow them to hunt for small game in an area, increasing the Pelt and [[Tallow]] yield from the <nowiki>[[Hunter]]</nowiki>, but decreasing the [[Meat]] yield.
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