fixing hunter occupancy and production
NotAracham (talk | contribs) (language edit) |
NotAracham (talk | contribs) (fixing hunter occupancy and production) |
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|upgrade_name1=Hunter Lodge
|upgrade_cost1={{InfoboxCost
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|upkeep2=N/A
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'''Hunter Cabins''' are the primary early source of [[Meat]], [[Tallow]] and [[Pelts]] for settlements. While the work area (zone in which the hunters will pursue wildlife) is initially centered around the building upon completion of construction, it can be moved anywhere on the map as The Player sees fit.
[[Hunter]]s will initially attack and butcher wildlife like [[Deer]], [[Boar]], [[Wolf|Wolves]] and [[Bear|Bears]] in their work area, but will gain additional modes of production when the cabin is upgraded.
Hunters will not proactively attack boars, but can be manually instructed to do so for a significant bounty of meat compared to other wildlife. Hunters also serve as unofficial defensive units and will attack hostile raiders during attacks.
== Upgrade Information ==
Upon upgrading a Hunter Cabin to a Hunter Lodge, Hunters gain the secondary ability to craft
This enables your [[Hunter]] to place traps in the work area for the lodge, trapping small game for a greater yeld of [[Tallow]] and [[Pelts]] but less [[Meat]].
Hunters may sometimes ignore other game in favor of Animal traps, so it is critical to not over-build traps if the hunter should also hunting wildlife in their work area.
== Basic Strategy ==
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[[Hunter]]s are instrumental in defending your village and your people from [[Wolves]] and [[Bears]] in the early game before your first [[Watch Towers|Lookout Tower]]. They also act as a secondary defense against raiding parties, allowing early settlements the ability to dispatch bandits without a significant expenditure of gold.
Initially, Hunters will be unable to trap wildlife, so when placing a work area, look for locations where deer have one or more 'positive' icon to ensure a steady supply of products.
Consolidating hunter cabins near other food generating areas is ideal, as the work areas can be relocated wherever large quantities of wildlife resource nodes can be found but proximity to smokehouses is crucial for the raw meat generated by cabins to be efficiently converted into smoked meat.▼
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Also, consider using multiple hunters in conjunction either by direct selection or moving their work areas to clear problematic groups of wolves near settlements. Equipped with ranged weaponry, Hunters can make short work of most hostile wildlife especially when working in groups.
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