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== Arborist == |
== Arborist == |
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Two workers, 35% travel time, "very good" fertility, >20 years old, all fenced in, 24 peach trees, 11 pear, 11 apple: |
Two workers, 35% travel time, "very good" fertility, >20 years old, all fenced in, 24 peach trees, 11 pear, 11 apple: 448/year |
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{{Note|The annual yield is tricky to capture because there are multiple harvests per year and fruit is consumed ''in parallel'' with harvests.}} |
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== Crops == |
== Crops == |
Revision as of 13:58, 17 September 2023
This article needs to be expanded.2023-09-17) ( |
Overview
Taking a closer, more analytical approach to understanding how to feed those Villagers!
Basic concepts
Hunters
Initially:
Deer: 56 meat, 1 pelt, 1, tallow
Upgraded (Hunter Lodge):
Small game: 24 meat, 1 pelt
Boar: 280 meat, 3 pelt, 4 tallow
Maximum meat per year??? Seen so far: 384
Foragers
Annual maximums seen from a single shack.
Mushrooms: 40
Nuts: 33
Eggs: 31
Berries: 64
TOTAL: 168
Cooked foods
Need meat and fish, but also firewood.
Annual maximum logs produced by a Forester Camp set to 5/0/1, mature only, with six workers and 60% travel time: 256
Remember, one logs produces 20 firewood.
Arborist
Two workers, 35% travel time, "very good" fertility, >20 years old, all fenced in, 24 peach trees, 11 pear, 11 apple: 448/year
Crops
Given a 12×12 Crop Field with 100% fertility, 1% weed level, 0% rockiness and neutral soil mixture:
Crop | Fertility | Weed level | Rockiness | Soil bonus (%)1 | Yield total (stand.) | Yield/square |
---|---|---|---|---|---|---|
Beans | +135 | +99 | +104 | +135 (+10%) | 1688 (1215) | 12 |
Turnip | +68 | +67 | +68 | n/a (+0%) | 1013 (810) | 7 |
Wheat | +238 | +234 | +203 | +238 (+10%) | 3208 (2295) | 22 |
Cabbage | +177 | +177 | +177 | n/a (+0%) | 2519 (1988) | 17 |
Flax2 | +210 | +177 | +178 | n/a (+0%) | 2837 (2272) | 20 |
1 The soil bonus percentage is that shown with respect to the soil mixture in the crop field dialog.
2 Different (but very similar) nearby field: 12×12, 98% fertility, 0% weed level, 0% rockiness, neutral soil mixture