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NotAracham (talk | contribs) (→Non-Gameplay: added hint about reducing game speed) |
NotAracham (talk | contribs) (→Non-Gameplay: adding extra verbiage around game speed) |
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* Shadows (slider): Low |
* Shadows (slider): Low |
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* Occlusion Highlight (under general): Undetectable |
* Occlusion Highlight (under general): Undetectable |
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* 1x/2x/3x Game Speed: Variable depending on population size/town complexity, reducing game speed is increasingly impactful in larger settlements. |
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Do note, after a certain point of map complexity the critical bottleneck on any system becomes the CPU instead of graphics, for which there is no solution. |
Do note, after a certain point of map complexity the critical bottleneck on any system becomes the CPU instead of graphics, for which there is no solution. |