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    Farthest Frontier

    FAQ (Community-Sourced): Difference between revisions

    Content added Content deleted
    (→‎Non-Gameplay: added hint about reducing game speed)
    (→‎Non-Gameplay: adding extra verbiage around game speed)
    Line 36: Line 36:
    * Shadows (slider): Low
    * Shadows (slider): Low
    * Occlusion Highlight (under general): Undetectable
    * Occlusion Highlight (under general): Undetectable
    * Reducing game speed: Variable depending on population size/town complexity
    * 1x/2x/3x Game Speed: Variable depending on population size/town complexity, reducing game speed is increasingly impactful in larger settlements.


    Do note, after a certain point of map complexity the critical bottleneck on any system becomes the CPU instead of graphics, for which there is no solution.
    Do note, after a certain point of map complexity the critical bottleneck on any system becomes the CPU instead of graphics, for which there is no solution.
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