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    Farthest Frontier

    Beginner's Guide: Difference between revisions

    Content added Content deleted
    (→‎Additional References: adding category)
    (→‎Early Settlement Guide (Tier 1): resequencing guide, villagers have an initial stockpile of food but housing is critical in the first year to avoid temperature-related deaths)
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    '''Always monitor your firewood reserves''' and adjust the amount of workers employed making firewood production to ensure you keep up with demand as your settlement grows. Firewood deficits can lead to workplace shutdowns, cold-related [[Maladies|injuries]], and potential mass-death events during the coldest parts of Winter.
    '''Always monitor your firewood reserves''' and adjust the amount of workers employed making firewood production to ensure you keep up with demand as your settlement grows. Firewood deficits can lead to workplace shutdowns, cold-related [[Maladies|injuries]], and potential mass-death events during the coldest parts of Winter.

    === Basic Housing ===
    [[File:Well placement.png|thumb|When placing a well, you can see the effective radius by shelters being highlighted in green, you want to make sure all your houses have well coverage]]
    '''1. Place 6 [[Shelter|Shelters]]''' somewhere away from undesirable buildings such as Smokehouses and Firewood Splitters.

    Due to how [[Desirability]] (Hotkey: '''G''') works, it's recommended to concentrate your buildings in their own residential district(s) to get the largest benefit from Amenities and desirable buildings. Avoid building large blocks of Shelters too closely together as the Player will need plenty of space for parks and desirability buildings later on.

    '''''NOTE:''' See [[City Layouts]] for more advanced examples and ideas.''

    '''2. Place a [[Basic Well|Well]]''' near your shelters (press I for moisture overlay) and gathering district if you have many buildings there. Wells are necessary for consumption (as important as food) and in production lines such as Tanneries. They are necessary to put out fires so it's a good idea to ensure wells cover your settlement.

    === Food Production - Hunting & Gathering ===
    === Food Production - Hunting & Gathering ===
    [[File:Hunting circle.png|alt=Look out for deer herds in thick forest, as wooded areas increase the replenishment rate of the herd. This example will support 2-3 hunters without depleting|thumb|300x300px|Look out for deer herds in thick forest, as wooded areas increase the replenishment rate of the herd. This example will support 2-3 hunters without depleting]]
    [[File:Hunting circle.png|alt=Look out for deer herds in thick forest, as wooded areas increase the replenishment rate of the herd. This example will support 2-3 hunters without depleting|thumb|300x300px|Look out for deer herds in thick forest, as wooded areas increase the replenishment rate of the herd. This example will support 2-3 hunters without depleting]]
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    '''''NOTE:''' Gathering buildings do NOT need to be placed physically on/close to the vegetation and wildlife since their work areas can be moved without moving the building itself at any time. This is a good strategy to maximize potential output of your Forager Shacks.''
    '''''NOTE:''' Gathering buildings do NOT need to be placed physically on/close to the vegetation and wildlife since their work areas can be moved without moving the building itself at any time. This is a good strategy to maximize potential output of your Forager Shacks.''

    === Basic Housing ===
    [[File:Well placement.png|thumb|When placing a well, you can see the effective radius by shelters being highlighted in green, you want to make sure all your houses have well coverage]]
    '''1. Place 6 [[Shelter|Shelters]]''' somewhere away from undesirable buildings such as Smokehouses and Firewood Splitters.

    Due to how [[Desirability]] (Hotkey: '''G''') works, it's recommended to concentrate your buildings in their own residential district(s) to get the largest benefit from Amenities and desirable buildings. Avoid building large blocks of Shelters too closely together as the Player will need plenty of space for parks and desirability buildings later on.

    '''''NOTE:''' See [[City Layouts]] for more advanced examples and ideas.''

    '''2. Place a [[Basic Well|Well]]''' near your shelters (press I for moisture overlay) and gathering district if you have many buildings there. Wells are necessary for consumption (as important as food) and in production lines such as Tanneries. They are necessary to put out fires so it's a good idea to ensure wells cover your settlement.


    ==== Next steps ====
    ==== Next steps ====
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