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    Farthest Frontier

    Beginner's Guide: Difference between revisions

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    Welcome to Farthest Frontier! This guide will detail how to create a stable start for your settlement and set you up for success.
     
    Please note, this guide is a work-in-progress -- If you have any feedback or see something that's incorrect, either [[Special:CreateAccount|create an account]] and start editing or join the [https://discord.com/invite/WbBWWuAYjh community discordDiscord] to chat with the wiki team directly and suggest changes.
     
    [[File:Settlement.png|thumb|500x500px|A well-defended and supplied early settlement]]
    == Game operation ==
     
    {{main|Game operation}}
     
    [[Farthest Frontier]] is only available to be played on a desktop computer, and is played with a keyboard and mouse (with some overlap between the two, but ''does'' require both). There is a lot of information presented on the screen at any given time, and there are also several popup dialog boxes the game uses, some solicited and others unsolicited.
     
    A high-level description can be found in the official [https://www.farthestfrontier.com/guide/ game guide].
     
    If you're brand new to the game, enjoy an introduction to [[game operation]], which in turn points you to articles such as ''[[Default & Hidden Controls]]'', ''[[Heads-up display]]'' and even ''[[:Category:Dialog boxes]]'' for more detailed information.
     
    == Creating Map ==
     
    See [[World_Generation|World Generation]] page for more advanced details
    {{main|World Generation}}
     
    You can leave default Trailblazer settings for a good experience of all the game has to offer, though it is advised to keep the map biome type as Idyllic Valley or switch to lowland lakes/plains for your first run.
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    '''Always monitor your firewood reserves''' and adjust the amount of workers employed making firewood production to ensure you keep up with demand as your settlement grows. Firewood deficits can lead to workplace shutdowns, cold-related [[Maladies|injuries]], and potential mass-death events during the coldest parts of Winter.
     
    === Basic Housing ===
    [[File:Well placement.png|thumb|When placing a well, you can see the effective radius by shelters being highlighted in green, you want to make sure all your houses have well coverage]]
    '''1. Place 6 [[Shelter|Shelters]]''' somewhere away from undesirable buildings such as Smokehouses and Firewood Splitters.
     
    Due to how [[Desirability]] (Hotkey: '''G''') works, it's recommended to concentrate your buildings in their own residential district(s) to get the largest benefit from Amenities and desirable buildings. Avoid building large blocks of Shelters too closely together as the Player will need plenty of space for parks and desirability buildings later on.
     
    '''''NOTE:''' See [[City Layouts]] for more advanced examples and ideas.''
     
    '''2. Place a [[Basic Well|Well]]''' near your shelters (press I for moisture overlay) and gathering district if you have many buildings there. Wells are necessary for consumption (as important as food) and in production lines such as Tanneries... They are necessary to put out fires so it's a good idea to ensure wells cover your settlement.
    *are necessary for providing villagers a clean source of drinking water (just as important as food).
    *provide a slight desirability boost to nearby shelters.
    *feed into production lines for buildings like Tanneries.
    *provide a ready source of water to put out building fires.
    Given the broad utility of wells along with minimal cost and no employment requirements, it's a good idea to ensure your settlement has plenty of well coverage.
     
    ==== Next steps ====
    * Continue to build more Shelters as you get close to your occupationoccupancy limit.
    ** Your population will not increase via births/immigration without Shelter capacity.
     
    * Continue harvesting trees and stone to supply the raw building materials needed for expansion
     
    === Food Production - Hunting & Gathering ===
    [[File:Hunting circle.png|alt=Look out for deer herds in thick forest, as wooded areas increase the replenishment rate of the herd. This example will support 2-3 hunters without depleting|thumb|300x300px|Look out for deer herds in thick forest, as wooded areas increase the replenishment rate of the herd. This example will support 2-3 hunters without depleting]]
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    '''''NOTE:''' Gathering buildings do NOT need to be placed physically on/close to the vegetation and wildlife since their work areas can be moved without moving the building itself at any time. This is a good strategy to maximize potential output of your Forager Shacks.''
     
    === Basic Housing ===
    [[File:Well placement.png|thumb|When placing a well, you can see the effective radius by shelters being highlighted in green, you want to make sure all your houses have well coverage]]
    '''1. Place 6 [[Shelter|Shelters]]''' somewhere away from undesirable buildings such as Smokehouses and Firewood Splitters.
     
    Due to how [[Desirability]] (Hotkey: '''G''') works, it's recommended to concentrate your buildings in their own residential district(s) to get the largest benefit from Amenities and desirable buildings. Avoid building large blocks of Shelters too closely together as the Player will need plenty of space for parks and desirability buildings later on.
     
    '''''NOTE:''' See [[City Layouts]] for more advanced examples and ideas.''
     
    '''2. Place a [[Basic Well|Well]]''' near your shelters (press I for moisture overlay) and gathering district if you have many buildings there. Wells are necessary for consumption (as important as food) and in production lines such as Tanneries. They are necessary to put out fires so it's a good idea to ensure wells cover your settlement.
     
    ==== Next steps ====
    * Continue to build more Shelters as you get close to your occupation limit.
    ** Your population will not increase via births/immigration without Shelter capacity.
     
    * Continue harvesting trees and stone to supply the raw building materials needed for expansion
     
    === Early Logistics + Storage ===
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    * [[:Category:Game Concepts|Game Concepts]]
     
    [[Category:Game Concepts]]
    [[Category:Getting Started]]
    [[Category:Guides]]
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