FAQ (Community-Sourced)

Link to official Crate Game Guide

As players new to Farthest Frontier (or the townbuilding genre) join our community, it's common for a very similar set of questions to come up.

Here is our collection of the most frequently asked questions and answers.

= Non-Gameplay =

= Community Tips =
 * Animal herds replenish the more trees their area has, and don't replenish if you remove the trees - which means once you have enough gold to plant trees you can create basically inexhaustible deer herds that can be farmed by tons of nearby hunters. Likewise you do not want to cut trees in areas of herds or they will deplete


 * Beehive maintenance/farming is done primarily by farmers, but they do not create job slots. This means you want to be careful with how many beehives you create - as you end up taking precious time from farmers by making them walk around collecting honey when they should be tending to your fields


 * Wagons (created by building wagon shops) seem to go collect resources from your mines/workcamps and dump them at the closest stockpile - so to get those raw materials as close to your processing facilities make sure that is the closest stockpile they can get to from the mine/workcamp.


 * By default smokehouses have a 1:1 fish/meat production ratio, so even if the smokehouse is only near meat and you have some fish far away somewhere the smoker will travel and attempt to make both equally. Switching the ratio to 1:0 for the smokehouses near the fish/meat respectively for drastically improved efficiency and to stop them traveling all over the place . It’s only useful to keep the default if your fish and meat production is right next to each other


 * Farmers will prioritize the construction of a new field over working existing fields, meaning that you might miss a few harvests while the new field gets setup. You can get around this by pausing construction of the new field during planting/harvest times (clover season is great too as there’s no harvest) and unpausing during growth phases.


 * You can use the workcamps to explore new land easily by setting the work area to somewhere in the fog of war. Your workcamp labourers will also follow the area as you are moving it around if you need to explore quickly and have the time


 * Food does not spoil when stocked in a Trading Post.


 * Pressing Fertility hotkey (default: F) removes foliage making it easier to placing objects like roads and buildings.


 * You can use your Hunters to attack specific targets by selecting the Hunter and right-clicking on any animal. They will then immediately move to attack and butcher that animal. To quickly select your Hunters, simply click the Hunter Cabin and then select the worker assigned to it.


 * You can rotate your camera by holding down the middle-mouse button and moving the mouse. This can help with placement of buildings if other buildings, mountains or trees are in the way of the grid. This also allows you to get a better look at mountains that may be at the map's edges in order to harvest trees or stones there.


 * Shelters and other homes don't need roads connecting to them. In most cases, the green arrow that displays the "front" of the building being placed is simply there for aesthetic purposes. The only exception to this is for major industries and stockpiles, because Wagons require roads in order to pick up or stock resources.