World Generation

Check out the Farthest Frontier Official World Generation Guide for basics on world generation.

"Before your people can venture forth into the untamed frontier, you must first generate a world for them to inhabit! When starting a new settlement, you are faced with several options to cater to your desired experience."

- Crate Official Game Guide One of the critical game design elements of Farthest Frontier is not all maps are created equal for resource availability and diversity. Each map generated will change how the player begins and progresses their Settlement. Resources of a particular type are not always guaranteed, and it's encouraged to explore and exploit the land for healthy coffers and villagers.



Basic Settings
Each respective difficulty setting sets it globally for each of the Advanced Settings below. These are the specific details players begin with in their Storage Cart.

Pioneer

 * 12 Villagers
 * Supplies
 * 30 Tools
 * 5 Weapons
 * 4 Bows
 * 150 Arrows
 * 16 months of food
 * 240 Smoked Meat
 * 180 Root Vegetables

Trailblazer

 * 12 Villagers
 * Supplies
 * 20 Tools
 * 5 Weapons
 * 3 Bows
 * 100 Arrows
 * 9 months of food
 * 150 Smoked Meat
 * 100 Root Vegetable

Vanquisher

 * 10 Villagers
 * Supplies
 * 15 Tools
 * 4 Weapons
 * 3 Bows
 * 80 Arrows
 * 4 months of food
 * 40 Smoked Meat
 * 60 Root Vegetables

Pacifist Mode
This is an optional setting which gives the player the option of a peaceful playstyle by disabling raiders, armies, and aggressive animals.

Advanced Settings
Advanced settings gives the player more granular controls of the difficulty of their world for Resources, Maladies, wildlife, and Raiders.

Map Seed and Size
A map seed is an 11-character hexadecimal hash unique to a world generation. Clicking the dice randomizes a new map seed. A map seed may be shared with other players to generate an identical map contingent on the same map size and biome setting being the same.

''Note: Some map features are not contained in the hash, such as wildlife spawn. So, don't expect to share maps that have abundant deer spawn in a location as that may not be the case when another player imports the hash.''
 * Small
 * Medium
 * Large

Extra Resources
Uses the respective setting in the basic difficulty settings above related to

Maladies

 * Pioneer: Lowers the chance of disease to spread to other villagers by 60%
 * Trailblazer: Lowers the chance of disease to spread to other villagers by 60%
 * Vanquisher: Does not lower the chance of diseases to spread

Wildlife

 * Pioneer
 * Deer - Plentiful
 * Boar - Rare
 * Wolves - Rare
 * Bear - Extremely Rare
 * Trailblazer
 * Deer - Average
 * Boar - Average
 * Wolves - Average
 * Bear - Rare
 * Vanquisher
 * Deer - Rare
 * Boar - Plentiful
 * Wolves - Plentiful
 * Bear - Average

Raiders

 * Pioneer: Raiders occasionally invade, attack, and steal goods
 * Trailblazer: Same as Pioneer but the player is extorted by local armies and lords for settling. Payback is demanded or the Settlement will be razed.
 * Vanquisher: Elite raiders spawn that are highly aggressive, along with much more extortion and violence.

Alpine Valleys


Alpine Valleys are mountainous, medium-difficulty terrains. They are abundant in minerals like Iron Ore, Gold Ore, Coal, and Stone, while resources like fresh water and clay will be difficult to find.

The terrain is very uneven and fertility can be sporadic for farming. Players will need to plan accordingly to begin their Settlement and a lot of labor will be required to flatten terrain.

Arid Highlands


Arid Highlands are desolate and infertile, hard-difficulty terrains. The environment is harsh but can be overcome with thoughtful Farming.

The terrain is relatively flat and highly infertile in large patches. It is highly abundant in resources like Stone, Sand, and Gold. Trees and shrubbery aren't as common so foraging is difficult, so it is important to get crop fields down as soon as possible to start working the soil for fertility and future crops.

Lowland Lakes


Lowland Lakes are easy-difficulty terrain, falling somewhere between Plains and Alpine Valleys for level ground to build.

Wildlife to hunt are common as are trees and freshwater to fish. New players, especially new players to the genre should start here to get a feel for the game mechanics without too much environmental difficulties to overcome.

Plains


Plains are highly fertile and level medium-difficulty terrain. Trees, water, and stone are not as commonly found as Lowland Lakes, but the area is rich with stuff to forage like greens, and players will find clay and deer abundant.