World Generation

Check out the Farthest Frontier Official World Generation Guide for basics on world generation.

"Before your people can venture forth into the untamed frontier, you must first generate a world for them to inhabit! When starting a new settlement, you are faced with several options to cater to your desired experience."

- Crate Official Game Guide One of the critical game design elements of Farthest Frontier is not all maps are created equal for resource availability and diversity. Each map generated will change how the player begins and progresses their Settlement. Resources of a particular type are not always guaranteed, and it's encouraged to explore and exploit the land for healthy coffers and villagers.

Basic Settings
[[File:newworld-menu.png|thumb|400x400px|

Before the player generates a new world, a name, difficulty, and biome need to be selected.]]Each respective difficulty setting sets it globally for each of the Advanced Settings below. These are the specific details players begin with in their Storage Cart.

Pacifist Mode
This is an optional setting which gives the player the option of a peaceful playstyle by disabling raiders, armies, and aggressive animals.

Advanced Settings
Advanced settings gives the player more granular controls of the difficulty of their world for Resources, Maladies, wildlife, and Raiders.

Map Seed and Size
A map seed is an 11-character hexadecimal hash unique to a world generation. Clicking the dice randomizes a new map seed. A map seed may be shared with other players to generate an identical map contingent on the same map size and biome setting being the same.

''Note: Some map features are not contained in the hash, such as wildlife spawn. So, don't expect to share maps that have abundant deer spawn in a location as that may not be the case when another player imports the hash.''

The exact size of world maps are unknown, but it is estimated that large maps are approximately 6,553,600m2 (~6.5km2 or 2.5mi2).
 * Small
 * Medium
 * Large

Extra Resources
The details are explained in the Basic Settings table above and when hovering the mouse pointer over each.

Maladies

 * Pioneer: Lowers the chance of disease to spread to other villagers by 60%
 * Trailblazer: Lowers the chance of disease to spread to other villagers by 60%
 * Vanquisher: Does not lower the chance of diseases to spread

Wildlife
Farthest Frontier has 4 different kinds of wildlife. Deer are timid and pose no threats to player settlements while boar, wolves, and bear are aggressive predators that will attack villagers. This setting allows the player to determine the frequency of which types show up in the world.

Raiders

 * Pioneer: Raiders occasionally invade, attack, and steal goods
 * Trailblazer: Same as Pioneer but the player is extorted by local armies and lords for settling. Payback is demanded or the Settlement will be razed.
 * Vanquisher: Elite raiders spawn that are highly aggressive, along with much more extortion and violence.