Maladies

Illness and misfortune are commonplace on the frontier, but there are steps any settlement leader can take to help mitigate the worst of these issues.

The following is a collection of helpful advice and a list of all known maladies and potential methods of avoidance specific to each. Do note, not all maladies may appear in a given playthrough and may not occur at all on lower difficulties.

General Prevention/Remedies

 * Provide a supply of hide coats to prevent animal-related injuries
 * Avoid sending civilian villagers into uncharted terrain, manual exploration with hunters increases survivability should wildlife be encountered
 * Villagers garrisoned in the Town Center during raider attacks do not get injured and inflict additional damage to nearby hostiles
 * Taking care of general villager needs (adequate water supply, varied food sources, sufficient clothing/shoes, access to shelter in deadly cold winters) mitigates the majority of injury types
 * Maladies left untreated can progress into more serious/less-survivable afflictions, act quickly if no treatment options are available.
 * A supply of Medicinal Roots allows villagers to self-treat Maladies before medical Buildings are available
 * In later game, Medicine provides this same self-treatment ability with greater success.
 * Herbs and Soap help prevent spread of communicable Maladies
 * A Healer's House increases likelihood of survival, though patient space is limited.
 * The Hospital (upgraded Healer's House) provides a larger boost to survival rates and provides more patient capacity