FAQ (Community-Sourced)

= Community Tips =
 * Animal herds replenish the more trees their area has, and don't replenish if you remove the trees - which means once you have enough gold to plant trees you can create basically inexhaustible deer herds that can be farmed by tons of nearby hunters. Likewise you do not want to cut trees in areas of herds or they will deplete


 * Beehive maintenance/farming is done primarily by farmers, but they do not create job slots. This means you want to be careful with how many beehives you create - as you end up taking precious time from farmers by making them walk around collecting honey when they should be tending to your fields


 * Wagons (created by building wagon shops) seem to go collect resources from your mines/workcamps and dump them at the closest stockpile - so to get those raw materials as close to your processing facilities make sure that is the closest stockpile they can get to from the mine/workcamp.


 * By default smokehouses have a 1:1 fish/meat production ratio, so even if the smokehouse is only near meat and you have some fish far away somewhere the smoker will travel and attempt to make both equally. Switching the ratio to 1:0 for the smokehouses near the fish/meat respectively for drastically improved efficiency and to stop them traveling all over the place . It’s only useful to keep the default if your fish and meat production is right next to each other


 * Farmers will prioritize the construction of a new field over working existing fields, meaning that you might miss a few harvests while the new field gets setup. You can get around this by pausing construction of the new field during planting/harvest times (clover season is great too as there’s no harvest) and unpausing during growth phases.


 * You can use the workcamps to explore new land easily by setting the work area to somewhere in the fog of war. Your workcamp labourers will also follow the area as you are moving it around if you need to explore quickly and have the time


 * Food does not spoil when stocked in a Trading Post.